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Richg42 (auto-discovered)

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19:44
2026-09-19
richg42.blogspot.com
developer-tools

NNTC PBR material set compressor: now supports CPU encoding

Developer Rich Geldreich's NNTC (Non-Neural Texture Compression) PBR material set compressor now supports CPU encoding in addition to CUDA, with encoding and viewing also tested on Windows ARM. The pr…

00:51
2026-09-16
richg42.blogspot.com
neural-networks

NNTC viewing example which uses VK_NV_cooperative_vector

A developer has built the NNTC Vulkan sample, a 3000+ line C++ implementation that supports VK_NV_cooperative_vector for decoding. The work means the same inference hardware used by neural network wor…

20:05
2026-09-13
richg42.blogspot.com
machine-learning

Notes on NNTC vs. neural texturing

A developer behind NNTC, an open-source texture compression project on GitHub, reports that a bilinear/degree-2 polynomial decoder fitted to each PBR material can match or beat MLP-based neural textur…

05:07
2026-09-13
richg42.blogspot.com
computer-vision

NNTC repo now on GitHub

Developer Rich Geldreich released NNTC (Non-Neural Texture Compression) on GitHub, a PBR texture encoder that represents materials with two latents and decodes them using plain linear operations rathe…

18:40
2026-09-06
richg42.blogspot.com
machine-learning

Neural block textures stored inside KTX2: a near-perfect fit

A developer has outlined a plan to embed neural block texture codecs directly into the Khronos KTX2 texture format, using KTX2 global data to store MLP inference weights of roughly 250-500 parameters …

18:08
2026-09-06
richg42.blogspot.com
computer-vision

Neural block GPU texture compression: Prior Art disclosure

A graphics programmer and Binomial LLC co-owner has published a prior art disclosure for "neural block texturing," a hybrid technique combining compressed GPU textures with neural texturing. The discl…

01:46
2026-09-06
richg42.blogspot.com
machine-learning

Neural block texturing example

A developer demonstrated a neural block texturing method that compresses a full PBR material stack — normal, roughness, albedo, and ambient occlusion maps — into a single 320-bit record per 6×6 block.…

16:29
2026-09-05
richg42.blogspot.com
machine-learning

Neural block texture compression with CUDA

A developer built a neural block texture compression system that runs entirely on the GPU using CUDA 13.1, combining per-pixel selectors, per-4×4-block latents, and a tiny 1,767-weight MLP decoder tra…

05:38
2026-09-05
richg42.blogspot.com
machine-learning

Neural GPU block compression

A developer has built a neural GPU texture block compression system that uses Evolution Strategies to train a small MLP decoder, achieving 5.0 bpp of amortized latent data across a texture stack. The …

07:06
2026-09-03
richg42.blogspot.com
machine-learning

Fitting a neural texture decoder with ES (no backprop)

A developer prototyped a toy neural texture compression system trained entirely with Evolution Strategies, avoiding backpropagation and derivatives. The setup pairs a 128×128×8 latent texture with a 1…