This is something I prototyped for fun in an evening, and now the idea is Prior Art:
Toy neural texture compression, trained entirely with
Evolution Strategies (no backprop, no derivatives). A 128×128×8 latent texture + a 1035-weight MLP decoder reconstruct a 512×512 image (kodim23 crop) at 32.2 dB PSNR. Latent quantizes to 8 bits with only 0.04 dB loss: ~4 bpp raw, ~3.3 bpp entropy coded. Trained in 150 s on CPU. Single C++ file, ~600 lines, stb_image for I/O.