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Dragon Warrior IV (NES): arichmondphoto/DragonWarrior4NESRecomp

A developer publishing as arichmondphoto released DragonWarrior4NESRecomp, a static recompilation of the NES game Dragon Warrior IV built on the mstan/nesrecomp cycle backend, with an AI-generated HD graphics pack and a console-agnostic launcher for settings and Game Genie cheat codes. The HD sprites, maps and titles were generated with OpenAI GPT-Image-2.5-sunburst and the monsters with OpenAI GPT-Image-2, and the author reports the project was coded with assistance from Claude, with multiple commits co-authored by Claude Opus 5.5. The HD pack is presentation-only, leaving game logic identical to the original; the build supports macOS and Linux and requires users to supply their own legally obtained ROM, and the author notes the project is not 100% play-tested.

by read1 min views3 publishedOct 29, 2026
Dragon Warrior IV (NES): arichmondphoto/DragonWarrior4NESRecomp
Image: Reversedwithai (auto-discovered)

Evidence at a glance #

source evidence…

What was done #

A static recompilation of the NES game Dragon Warrior IV using the nesrecomp framework, featuring an HD graphics pack generated by AI and a console-agnostic launcher.

The project provides a static recompilation of the NES game Dragon Warrior IV using the mstan/nesrecomp cycle backend. The port includes a custom HD graphics pack and a console-agnostic launcher for settings and Game Genie cheat codes. The HD graphics were generated using OpenAI GPT-Image-2.5-sunburst for character sprites, maps, and titles, while OpenAI GPT-Image-2 was used for monsters. The author reports that the project was coded with the assistance of Claude, with multiple commits co-authored by Claude Opus 5.5. The HD pack is presentation-only, meaning the game logic remains identical to the original. The author notes that the project is not 100% play-tested and requests reports for any bugs or missed graphics. The build process supports macOS and Linux, requiring the user to provide their own legally-obtained ROM. The project includes tools for capturing and mapping game assets to the HD artwork, with debug modes available to identify any remaining 8-bit pixels.

Reproduce it #

git clone https://github.com/arichmondphoto/DragonWarrior4NESRecomp.git; cd DragonWarrior4NESRecomp; ./build_macos.sh "/path/to/Dragon Warrior IV (USA).nes"

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