Evidence at a glance #
source evidence…
What was done #
A static recompilation of the NES game Dragon Warrior IV using the nesrecomp framework, featuring an HD graphics pack generated by AI and a console-agnostic launcher.
The project provides a static recompilation of the NES game Dragon Warrior IV using the mstan/nesrecomp cycle backend. The port includes a custom HD graphics pack and a console-agnostic launcher for settings and Game Genie cheat codes. The HD graphics were generated using OpenAI GPT-Image-2.5-sunburst for character sprites, maps, and titles, while OpenAI GPT-Image-2 was used for monsters. The author reports that the project was coded with the assistance of Claude, with multiple commits co-authored by Claude Opus 5.5. The HD pack is presentation-only, meaning the game logic remains identical to the original. The author notes that the project is not 100% play-tested and requests reports for any bugs or missed graphics. The build process supports macOS and Linux, requiring the user to provide their own legally-obtained ROM. The project includes tools for capturing and mapping game assets to the HD artwork, with debug modes available to identify any remaining 8-bit pixels.
Reproduce it #
git clone https://github.com/arichmondphoto/DragonWarrior4NESRecomp.git; cd DragonWarrior4NESRecomp; ./build_macos.sh "/path/to/Dragon Warrior IV (USA).nes"
Community #
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