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[ARTICLE · art-160160] src=reversedwithai.com ↗ pub= topic=artificial-intelligence verified=true sentiment=· neutral

Mario Party 3 (USA): Mario Party 3: Recompiled

A native PC port of Mario Party 3 (USA) called Mario Party 3: Recompiled has been released, built by translating the N64 game's MIPS code to C through static recompilation using N64Recomp, N64ModernRuntime and RT64. The project's README states that almost all code, documentation and tests were written by AI agents (Claude), directed and play-tested by a human, with recent commits frequently co-authored by Claude Opus 5.5. The port runs on desktop and in browsers with widescreen rendering, supports only the USA region, and requires a big-endian .z64 ROM with SHA-1 6beb80ff822b96bcf85dcdb512e8b2b7969d8259 to build via tools/recompile.sh with clang-cl and CMake/Ninja.

by read1 min views2 publishedOct 29, 2026
Mario Party 3 (USA): Mario Party 3: Recompiled
Image: Reversedwithai (auto-discovered)

Evidence at a glance #

source evidence…

What was done #

Mario Party 3: Recompiled is a native PC port of the N64 game, utilizing static recompilation to translate MIPS code to C. The project is largely AI-authored, supporting desktop and browser play with widescreen enhancements.

Mario Party 3: Recompiled is a native PC port of the N64 title Mario Party 3 (USA), achieved through static recompilation. The project leverages N64Recomp, N64ModernRuntime, and RT64 to translate the game's original MIPS code into C, allowing it to run natively rather than through emulation. Symbols are derived from the mariopartyrd/marioparty3 decompilation project. The README documents that almost all code, documentation, and tests were written by AI agents (Claude), directed and play-tested by a human. The project maintains a policy of not offering this AI-generated code to upstream projects that do not accept it. The port supports desktop and browser environments, featuring widescreen rendering and process scheduling. While the game is functional, the developers note that only the USA region is supported. Recent commits indicate ongoing refinements to widescreen rendering, controller input handling, and WebGPU performance, with development frequently co-authored by Claude Opus 5.5.

Sources: Source 1

Reproduce it #

The project requires a big-endian .z64 ROM (SHA-1: 6beb80ff822b96bcf85dcdb512e8b2b7969d8259). Users must initialize submodules and use the provided tools/recompile.sh script with a compatible C compiler (clang-cl) and CMake/Ninja to build the executable.

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