{"slug": "dragon-warrior-iv-nes-arichmondphoto-dragonwarrior4nesrecomp", "title": "Dragon Warrior IV (NES): arichmondphoto/DragonWarrior4NESRecomp", "summary": "A developer publishing as arichmondphoto released DragonWarrior4NESRecomp, a static recompilation of the NES game Dragon Warrior IV built on the mstan/nesrecomp cycle backend, with an AI-generated HD graphics pack and a console-agnostic launcher for settings and Game Genie cheat codes. The HD sprites, maps and titles were generated with OpenAI GPT-Image-2.5-sunburst and the monsters with OpenAI GPT-Image-2, and the author reports the project was coded with assistance from Claude, with multiple commits co-authored by Claude Opus 5.5. The HD pack is presentation-only, leaving game logic identical to the original; the build supports macOS and Linux and requires users to supply their own legally obtained ROM, and the author notes the project is not 100% play-tested.", "body_md": "## Evidence at a glance\n\nLoading source evidence…\n\n## What was done\n\nA static recompilation of the NES game Dragon Warrior IV using the nesrecomp framework, featuring an HD graphics pack generated by AI and a console-agnostic launcher.\n\nThe project provides a static recompilation of the NES game Dragon Warrior IV using the [mstan/nesrecomp](https://raw.githubusercontent.com/arichmondphoto/dragonwarrior4nesrecomp/HEAD/README.md) cycle backend. The port includes a custom HD graphics pack and a console-agnostic launcher for settings and Game Genie cheat codes. The HD graphics were generated using OpenAI GPT-Image-2.5-sunburst for character sprites, maps, and titles, while OpenAI GPT-Image-2 was used for monsters. The author reports that the project was coded with the assistance of Claude, with multiple commits co-authored by Claude Opus 5.5. The HD pack is presentation-only, meaning the game logic remains identical to the original. The author notes that the project is not 100% play-tested and requests reports for any bugs or missed graphics. The build process supports macOS and Linux, requiring the user to provide their own legally-obtained ROM. The project includes tools for capturing and mapping game assets to the HD artwork, with debug modes available to identify any remaining 8-bit pixels.\n\n## Reproduce it\n\n```\ngit clone https://github.com/arichmondphoto/DragonWarrior4NESRecomp.git; cd DragonWarrior4NESRecomp; ./build_macos.sh \"/path/to/Dragon Warrior IV (USA).nes\"\n```\n\n## Community\n\nAsk a question, share what worked, or follow the next milestone.\n\n[Your library](https://reversedwithai.com/library)", "url": "https://wpnews.pro/news/dragon-warrior-iv-nes-arichmondphoto-dragonwarrior4nesrecomp", "canonical_source": "https://reversedwithai.com/p/dragon-warrior-iv-nes-5f8d93ec", "published_at": "2026-10-29 11:31:05+00:00", "updated_at": "2026-10-29 12:49:46.997062+00:00", "lang": "en", "topics": ["artificial-intelligence", "generative-ai", "ai-tools"], "entities": ["Dragon Warrior IV", "nesrecomp", "arichmondphoto", "OpenAI", "GPT-Image-2.5-sunburst", "GPT-Image-2", "Claude", "Claude Opus 5.5"], "also_reported_by": [], "alternates": {"html": "https://wpnews.pro/news/dragon-warrior-iv-nes-arichmondphoto-dragonwarrior4nesrecomp", "markdown": "https://wpnews.pro/news/dragon-warrior-iv-nes-arichmondphoto-dragonwarrior4nesrecomp.md", "text": "https://wpnews.pro/news/dragon-warrior-iv-nes-arichmondphoto-dragonwarrior4nesrecomp.txt", "jsonld": "https://wpnews.pro/news/dragon-warrior-iv-nes-arichmondphoto-dragonwarrior4nesrecomp.jsonld"}}