Using any C++ library in Godot
ConanCenter now hosts godot-cpp 10, the official C++ bindings for the Godot game engine, enabling developers to bring any C or C++ library into a Godot project through GDExtension. The Conan blog post…
ConanCenter now hosts godot-cpp 10, the official C++ bindings for the Godot game engine, enabling developers to bring any C or C++ library into a Godot project through GDExtension. The Conan blog post…
A developer's investigation into turning AI chat summaries into publishable devlogs found that conversational completion claims like "implemented" and "verified" must be traced back to supporting mate…
A developer has released the first alpha of ForgeDesigner, a desktop app for macOS (Apple Silicon) and Linux (x86_64) that lets users describe a website in plain language and have an AI assistant gene…
A developer built XCP, a system that runs a virtual machine inside the Xbox application sandbox and lets AI agents operate on top of it, turning one-shot code generation into a continuous create-execu…
A developer built gd-bench, a zero-dependency CLI that scans Godot .gd files for array-type performance pitfalls and generates runnable GDScript micro-benchmarks for each finding. The tool flags untyp…
A hobbyist software developer running three machines — a 9800X3D with an RTX 5090, a 5900X with an RTX 4090, and a 3900 with an unused RTX 2080ti — is asking for setup advice on running local LLMs acr…
GPT-6 Astra in Codex scored 68.8% pass@1 and Claude Fable 5 in Claude Code scored 67.3% pass@1 on 333 GameDevBench Godot 4 tasks, according to the GameDevBench leaderboard from Carnegie Mellon and Pri…
Ziva.sh published a guide detailing four routes for using Claude or ChatGPT with Godot 4.7.2, ranging from free chat-tab paste workflows to MCP servers and Ziva's editor agent, with costs from $0 to $…
Ziva runs as an AI copilot dock inside the Godot editor in Godot 4.2 and later on Windows, macOS and Linux, since Godot itself ships no built-in AI assistant. Ziva's editor tools include get_scene_tre…
Ziva shipped its Full Game Playtest Agent in plugin version 3.1.4 in August 2026, a subagent that launches a Godot game on the user's machine, sends real keyboard and mouse input, and returns a pass o…
SpacetimeDB launched as a reactive backend platform that bundles database, server logic, auth, deployment, and real-time sync into a single system, pitching itself to AI coding agents with the claim t…
GPTY, an open-source terminal multiplexer that combines the Godot game engine for its UI with Rust for performance-critical work, is available on GitHub at github.com/godot-pty/gpty. The tool offers t…
The gPTY project released version 0.5.3, a Godot- and Rust-based terminal multiplexer that exposes a JSON-RPC IPC socket, CLI, and MCP server so AI agents and automation tools can spawn panes, inject …
JdBasic, a modern BASIC interpreter built around a custom bytecode virtual machine, now runs as an MCP server, enabling AI pair coding with Claude to live-patch a running game without restarting. In a…
A developer rebuilt a Warhammer 40k-inspired game, Ashgate Siege, in Godot 4 using AI-generated code and sprites, and found that 2D sprite games are harder than 3D for AI assistance due to lack of coh…
A retro-heavy week on social.omgmog.net between 31 August and 6 September features a 1993 Amiga platformer receiving an LLM-assisted port to Godot, HyperCard stacks running in the browser, and a conce…
The 2026 GDC State of the Game Industry survey of more than 2,300 developers found that 36% now use generative AI at work, but only 30% of studio staff do, against 58% at publishing and marketing firm…
Ziva, an AI agent for game development, is built inside the Godot editor with Unity in beta and Unreal support arranged per studio, because 87% of games released on Steam in 2024 were made with Unity,…
Fusionery, a new AI game builder and editor built with Rails and Godot, was showcased on Hacker News, enabling creators to turn prompts into playable games with versioned blueprints, runtime builds, a…
Ziva, an AI assistant that works inside game engines to help developers build and finish games, claims its users complete games twice as fast, citing a median lifetime revenue of $3,947 for indie Stea…