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Olano (auto-discovered)

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09:37
2026-05-23
olano.dev
large-language-models

- -dangerously-skip-reading-code

The article argues that if an organization mandates using LLMs to minimize coding time, programmers may stop reading LLM-generated code, treating it like machine code, and instead shift rigor to speci…

00:30
2026-04-07
olano.dev
news

Diseño roguelite

The article explores the author's personal experience with *The Sims*, initially mistaking it for a *SimCity* game but later appreciating its dual nature as both an architecture tool and a voyeuristic…

17:00
2026-04-04
olano.dev
developer-tools

What is this and Why is it here?

The article explains that the core of software development involves repeatedly answering two questions: "what is this?" and "why is it here?" The author argues that code should be "obvious," meaning t…

19:00
2026-03-15
olano.dev
artificial-intelligence

'I know kung-fu' Projects

The article explores the concept of "hyperbolic time chamber projects"—ambitious personal projects that require a disruption of normal time and obligations to pursue—and contrasts them with "I know ku…

14:17
2026-03-15
olano.dev
large-language-models

My programming style guide

The author created a personal programming style guide repository, initially as a "chaotic brain dump" of their software design preferences, to document habits for both human readers and AI coding tool…

21:00
2026-02-22
olano.dev
hardware

My retrogaming handheld

The article summarizes the author's experience purchasing and setting up a BATLEXP G350 retro gaming handheld. Key steps included replacing the stock operating system and ROMs, installing PortMaster f…

11:09
2026-02-09
olano.dev
news

El worldmap y el territorio

The article discusses the history of text-based adventure games, particularly those by Infocom, which dominated the genre in the 1980s by focusing on narrative and text over graphics. It contrasts thi…

01:00
2026-02-05
olano.dev
developer-tools

Tactical tornado is the new default

The article summarizes John Ousterhout's distinction between tactical programming (focusing on quick fixes and features) and strategic programming (prioritizing long-term design). It warns that using …

23:00
2026-02-03
olano.dev
news

La pieza ausente

The article speculates that in the 1990s, publisher Jorge Herralde of Anagrama decided to translate and publish Antoine Bello's novel *Éloge de la pièce manquante* (1998) as a homage to Georges Perec.…

22:24
2026-01-02
olano.dev
news

Ideas prestadas sobre Stranger Things

The article reflects on the cultural impact of *Stranger Things*, arguing that while the series did not start the trend of pop nostalgia, it significantly amplified it. The author suggests that the sh…