- -dangerously-skip-reading-code
The article argues that if an organization mandates using LLMs to minimize coding time, programmers may stop reading LLM-generated code, treating it like machine code, and instead shift rigor to speci…
The article argues that if an organization mandates using LLMs to minimize coding time, programmers may stop reading LLM-generated code, treating it like machine code, and instead shift rigor to speci…
The article explores the author's personal experience with *The Sims*, initially mistaking it for a *SimCity* game but later appreciating its dual nature as both an architecture tool and a voyeuristic…
The article explains that the core of software development involves repeatedly answering two questions: "what is this?" and "why is it here?" The author argues that code should be "obvious," meaning t…
The article explores the concept of "hyperbolic time chamber projects"—ambitious personal projects that require a disruption of normal time and obligations to pursue—and contrasts them with "I know ku…
The author created a personal programming style guide repository, initially as a "chaotic brain dump" of their software design preferences, to document habits for both human readers and AI coding tool…
The article summarizes the author's experience purchasing and setting up a BATLEXP G350 retro gaming handheld. Key steps included replacing the stock operating system and ROMs, installing PortMaster f…
The article discusses the history of text-based adventure games, particularly those by Infocom, which dominated the genre in the 1980s by focusing on narrative and text over graphics. It contrasts thi…
The article summarizes John Ousterhout's distinction between tactical programming (focusing on quick fixes and features) and strategic programming (prioritizing long-term design). It warns that using …
The article speculates that in the 1990s, publisher Jorge Herralde of Anagrama decided to translate and publish Antoine Bello's novel *Éloge de la pièce manquante* (1998) as a homage to Georges Perec.…
The article reflects on the cultural impact of *Stranger Things*, arguing that while the series did not start the trend of pop nostalgia, it significantly amplified it. The author suggests that the sh…