Beat Paxos
Here is a factual summary of the article: The article describes the creation of "BeatPaxos," an interactive tutorial game built using Claude Code that simulates the Paxos distributed consensus algori…
Here is a factual summary of the article: The article describes the creation of "BeatPaxos," an interactive tutorial game built using Claude Code that simulates the Paxos distributed consensus algori…
The article describes the author's first experience using Claude Code, an AI coding agent, to build a web-based visualizer for Hybrid Logical Clocks (HLC)—a timestamp system that combines physical tim…
This chapter from *Operating Systems: Three Easy Pieces* examines the challenges of multiprocessor scheduling, including cache coherence, synchronization, and cache affinity. It compares two primary a…
Based on the article "Measuring Agents in Production," a survey of 306 practitioners and 20 case studies reveals that deployed AI agents are far simpler than hype suggests, with 80% using predefined w…
The article explains how token bucket algorithms can prevent retry storms in distributed systems by stopping retries when a downstream service fails. It warns that implementing this algorithm in a seq…
This paper introduces the Serial Safety Net (SSN), a certification scheme that layers on top of weak isolation levels like Read Committed or Snapshot Isolation to guarantee serializability without the…