The racing line in TOCA Race Driver
Codemasters' TOCA Race Driver stores AI racing lines in 512 KiB files containing 32,768 16-byte records, with about 21% of each file holding racing-line points and 0.5% control tags that select speed …
Codemasters' TOCA Race Driver stores AI racing lines in 512 KiB files containing 32,768 16-byte records, with about 21% of each file holding racing-line points and 0.5% control tags that select speed …
A developer reverse-engineered the proprietary JPAK compression format used in the 2006 racing game TOCA Race Driver 3, identifying it as LZSS with a 4,096-byte window and flag bits read least-signifi…
One year after being laid off from Indeed while on paternity leave, a developer published four books, built a SaaS product, and created 123 project folders, using AI to accelerate learning and product…
A developer reverse-engineered Codemasters' BIGF archive format using pure Ruby, demonstrating that Ruby's binary string handling and String#unpack method can efficiently parse game data from TOCA Rac…
A developer team migrating to Rails 8.1.3 with Propshaft mistakenly believed the asset version string for cache busting had been removed. The version setting remains functional, as confirmed by readin…