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Warhorse Developer Defends DLSS 5, Says It's Not an AI Slop Filter

Kingdom Come: Deliverance 2 director Daniel Vávra defended Nvidia's DLSS 5, saying it is not an 'AI slop filter' and that it improves character lighting and shadow rendering to match the developers' original vision, though it roughly halves frame rate in its current form. Vávra highlighted that DLSS 5 solves long-standing issues with shadows from hats, hoods, and small props, and sees potential for improving lighting in older games.

read1 min views1 publishedAug 31, 2026

Kingdom Come: Deliverance 2 director Daniel Vávra has praised DLSS 5 again, saying the tech now looks closer to how his team originally envisioned the game's lighting and character faces. Speaking on X, he said character models that once looked flat in-engine finally read the way artists intended, closing the gap between how faces looked on artists' workstations and what actually shipped in the game.

Vávra singled out shadow rendering as a big win. He said Warhorse struggled for years to get shadows from hats, hoods, helmets, and small props like buckles and pouches to render on characters, calling it a persistent frustration during development. DLSS 5 apparently solves this, and Vávra called it an excellent upgrade to the character lighting model, though he noted it roughly halves frame rate in its current form. He also sees potential in DLSS 5 when applied to older games:"It's not the infamous AI slop we saw couple months ago. I see huge potential here for the future, and it's absolutely great that even older games lighting could be improved this way."

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