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The Legend of Zelda: Tears of the Kingdom: Recompiled The Legend of Zelda: Tears of the Kingdom (Switch) into an Android port with Claude

A developer released a static recompilation of The Legend of Zelda: Tears of the Kingdom (versions 1.4.2 and 1.4.3) for Android, translating the game's ARM64 code to C and NVN graphics calls to Vulkan, with development conducted primarily using Claude Code under human direction and review. The port, built on the LAS Recomp engine with components inherited from BOTWRecompAndroid, loads into the prologue area at approximately 30 fps on a POCO F7 Ultra with the Turnip driver, and imports NSP or XCI files supplied with the user's own console keys, verifying each NCA against its SHA-256 metadata. Current limitations include no support for movies, widescreen, 60 fps, or performance stability beyond the initial game area, and NSZ and XCZ formats are not supported.

by read1 min views1 publishedNov 2, 2026
The Legend of Zelda: Tears of the Kingdom: Recompiled The Legend of Zelda: Tears of the Kingdom (Switch) into an Android port with Claude
Image: Reversedwithai (auto-discovered)

Evidence at a glance #

source evidence…

What was done #

This project provides a static recompilation of The Legend of Zelda: Tears of the Kingdom (versions 1.4.2 and 1.4.3) for Android. It translates ARM64 game code to C and NVN graphics to Vulkan, utilizing Claude for development.

The project performs a static recompilation of The Legend of Zelda: Tears of the Kingdom (versions 1.4.2 and 1.4.3) for Android devices. The process converts the game's ARM64 code into C and translates NVN graphics calls to Vulkan. The author reports that the project is built on the engine of LAS Recomp and inherits components from BOTWRecompAndroid. Development was conducted primarily using Claude Code, with human direction and review. The port supports importing game files from NSP or XCI formats, provided the user supplies their own console keys. The importer includes a verification feature that checks each NCA against its SHA-256 metadata. On supported hardware, such as a POCO F7 Ultra using the Turnip driver, the game loads into the prologue area and maintains approximately 30 fps. Current limitations include the lack of support for movies, widescreen, 60 fps, and performance stability beyond the initial game area. NSZ and XCZ file formats are not supported. The project is documented at https://raw.githubusercontent.com/rickamaral94/totknspcxi/HEAD/README.md.

Reproduce it #

To build the app, use the Android SDK/NDK and a valid game dump. Execute 'tools/totk_dump.py' to verify the dump, then run 'android/build_gamelib.sh' to build the game code and 'android/push_game.sh' to transfer files to the device.

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