cd /news/artificial-intelligence/super-bowling-64-super-bowling-64-de… · home › topics › artificial-intelligence › article
[ARTICLE · art-157766] src=reversedwithai.com ↗ pub= topic=artificial-intelligence verified=true sentiment=· neutral

Super Bowling 64: Super Bowling 64 Decompilation Project

The Super Bowling 64 decompilation project has matched 449 of 906 functions in the Nintendo 64 title (USA, NBWE), about 27.2% of total code bytes, using KMC GCC 2.7.2 and MIPS binutils to produce C source that compiles byte-for-byte identical to the retail ROM. The work-in-progress effort is supported by the Game-Decompilation-Skill-For-Claude framework, with recent commits co-authored by Claude Opus 5.5, and enforces a `make gate` clean rebuild plus SHA-1 verification (ROM SHA-1: 56937a9e9536af55ebed06480413265848c4a04a) to block "fake matches." No independent confirmation of the result was reported.

by read2 min views1 publishedOct 26, 2026
Super Bowling 64: Super Bowling 64 Decompilation Project
Image: Reversedwithai (auto-discovered)

Evidence at a glance #

Based on the linked sources. The author's reported result and independent confirmation are separate checks.

  • AI involvement
  • Reported models: Claude. Tools: KMC GCC 2.7.2, binutils 2.6, splat64, objdiff. The writeup below describes the work attributed to AI.
  • Reported result
  • Partial. This is the directory's source-based outcome classification.
  • Independent confirmation
  • Not reported.
  • Human work and limitations
  • The project uses a specific workflow for function matching, where developers replace assembly stubs with C code and iterate until the output is identical to the original binary. The project maintains strict rules against 'fake matches' and requires all changes to pass the make gate SHA-1 verification.

Original sources

What was done #

This project aims to produce C source code for Super Bowling 64 that compiles into a byte-for-byte identical retail ROM. It is a work-in-progress effort utilizing specific MIPS toolchains and automated code-matching workflows.

The Super Bowling 64 decompilation is an ongoing effort to reconstruct the C source code for the Nintendo 64 title Super Bowling 64 (USA, NBWE). The project's objective is to achieve a byte-for-byte match with the original retail ROM using the KMC GCC 2.7.2 compiler and associated MIPS binutils. As of the latest documentation, the project has successfully matched 449 of 906 functions, representing approximately 27.2% of the total code bytes. The project relies on a make gate command to perform a clean rebuild and SHA-1 verification to ensure output integrity. Development is supported by the Game-Decompilation-Skill-For-Claude framework, which provides tools for matching, rule checking, and orchestration. Recent commits indicate active development, with multiple contributions co-authored by Claude Opus 5.5, focusing on naming conventions, provenance, and matching specific library and sound driver functions.

Reproduce it #

1. Obtain the Super Bowling 64 ROM (SHA-1: 56937a9e9536af55ebed06480413265848c4a04a). 2. Install MIPS binutils and KMC GCC 2.7.2. 3. Initialize submodules with `git submodule update --init`. 4. Run `make split` to disassemble the ROM. 5. Run `make gate` to verify the build.
── more in #artificial-intelligence 4 stories · sorted by recency
── more on @super bowling 64 3 stories trending now
sponsored brought to you by zahid.host 4,200+ EU-deployed projects
reading about agents? ship yours in a single git push.

Run your AI side-project on zahid.host

EU-based hosting, git-push deploys, automatic HTTPS, no cold starts. Free tier with a custom domain — perfect for shipping the agent you just read about.

$git push zahid main
→ Live at https://your-agent.zahid.host ✓
Get free account → Pricing
from €0/mo · no card required
LIVE [news/super-bowling-64-sup…] indexed:0 read:2min 2026-10-26 · —