Oh, I hadn’t spotted that.
In the meantime, I’m playing around with Layerling a bit, and…I won’t lie, it’s better than my effort At least, it’s a bit more reliable with chamfers and fillets, and it has better loft and hollow functionality. Also, it’s self-hostable, which I like.
I did play with SolidCraft earlier, just getting my OpenCode agent (using local Qwen 3.8 Flash Next, obviously) to drive it with MCP. It’s pretty crash-happy, but I managed to get around that with some agent rules (the agent managed to diagnose the near-random crashes, and design a workflow that avoided them). Still, it managed to build a couple of designs that would’ve taken me twice as long.
I’m finding that designing prints using an agent is…actually pretty brilliant. It turns it from a frustrating “I don’t even know the words to explain what I need to do to this face/edge/etc” process into a vague description, then a few prompts to refine the output.