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[ARTICLE · art-25114] src=arstechnica.com ↗ pub= topic=artificial-intelligence verified=true sentiment=↓ negative

Pokémon Go players unwittingly contributed to tech with military drone uses

Niantic Spatial, an AI company spun out of Pokémon Go developer Niantic in May 2025, used billions of real-world images captured by millions of Pokémon Go players to train a "large geospatial model" for navigation technologies. The company's model, trained on 30 billion images of public locations like statues and fountains, is now being developed for use in delivery robots and potentially military drones. Niantic Spatial stated the ground scans were an optional feature and that it has been transparent about using the data to improve its technology since 2019.

read2 min publishedJun 12, 2026

A decade after the global craze for* Pokémon Go* peaked, an AI company has been using billions of real-world images captured by millions of players to develop navigation technologies for delivery robots and possibly military drones. That represents an intriguing but potentially discomfiting legacy for an augmented reality mobile game that has incentivized gamers to capture short smartphone videos of physical neighborhoods and landmarks.

The AI company, Niantic Spatial, was spun out of Pokémon Go game developer Niantic in May 2025, after Niantic separately sold its licensed games such as Pokémon Go to the Saudi-backed video game publisher Scopely. But before that deal, Niantic publicly announced plans to use scans from millions of Pokémon Go players along with data captured by users of the company’s Scaniverse app to train and develop a “large geospatial model”—a 3D model of the physical world trained on the geolocated images provided by app users scanning real-world locations.

“Ground scans were one component to help train Niantic Spatial’s real-world foundation models —AI systems that learn to recognize and interpret physical spaces,” a Niantic Spatial spokesperson told Ars. “The models are the product of that training, not a copy of or a means of accessing the underlying scans, which were of public points of interest such as statues and fountains.”

After Niantic Spatial spun out as a standalone company, it trained its model on 30 billion images mostly clustered around urban environment locations that game players were incentivized to visit, according to MIT Technology Review. The images often captured the same location from many different angles under different lighting and weather conditions, and came with valuable metadata showing the location and orientation of user phones when they were capturing such images.

Such ground scans “were an entirely optional feature in games, where users created a short video of a public location,” the Niantic Spatial spokesperson said. “We’ve been transparent about the fact that the scans would improve our technology platform since 2019 in our privacy policy and public announcements.”

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