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Moravec's Paradox

Hans Moravec's paradox, articulated in 1988, observes that computers easily master adult-level abstract reasoning like chess but struggle with perception and mobility skills that are effortless for humans, such as recognizing faces or walking. Moravec, Rodney Brooks, Marvin Minsky, and Steven Pinker have noted that this counterintuitive pattern arises because sensorimotor skills have been refined by millions of years of evolution, while abstract thought is evolutionarily recent and less optimized.

read7 min views1 publishedJul 22, 2026

Moravec's paradox is the observation that, as Hans Moravec wrote in 1988, "it is comparatively easy to make computers exhibit adult level performance on intelligence tests or playing checkers, and difficult or impossible to give them the skills of a one-year-old when it comes to perception and mobility". [1] This counterintuitive pattern may happen because skills that appear effortless to humans, such as recognizing faces or walking, required

millions of years of evolutionto develop, while abstract reasoning abilities like mathematics are evolutionarily recent. This observation was articulated in the 1980s by Moravec,

[Rodney Brooks](https://en.wikipedia.org/wiki/Rodney_Brooks),

[Marvin Minsky](https://en.wikipedia.org/wiki/Marvin_Minsky)and others.

Similarly, Minsky emphasized that the most difficult human skills to reverse engineer are those that are below the level of conscious awareness. "In general, we're least aware of what our minds do best", he wrote, and added: "we're more aware of simple processes that don't work well than of complex ones that work flawlessly".[2]Steven Pinker wrote in 1994 that "the main lesson of thirty-five years of AI research is that the hard problems are easy and the easy problems are hard".[3]

The biological basis of human skills #

[edit] This section includes a but its sources remain unclear because it lacks .

(March 2026) | One possible explanation of the paradox, offered by Moravec, is based on evolution. All human skills are implemented biologically, using machinery designed by the process of natural selection. In the course of their evolution, natural selection has tended to preserve design improvements and optimizations. The older a skill is, the more time natural selection has had to improve the design. Abstract thought developed only very recently, and consequently, we should not expect its implementation to be particularly efficient.

As Moravec writes:

Encoded in the large, highly evolved sensory and motor portions of the human brain is a billion years of experience about the nature of the world and how to survive in it. The deliberate process we call reasoning is, I believe, the thinnest veneer of human thought, effective only because it is supported by this much older and much more powerful, though usually unconscious, sensorimotor knowledge. We are all prodigious olympians in perceptual and motor areas, so good that we make the difficult look easy. Abstract thought, though, is a new trick, perhaps less than 100 thousand years old. We have not yet mastered it. It is not all that intrinsically difficult; it just seems so when we do it.

[[4]] A compact way to express this argument would be:

  • We should expect the difficulty of reverse-engineering any human skill to be roughly proportional to the amount of time that skill has been evolving in animals.
  • The oldest human skills are largely unconscious and so appear to us to be effortless.
  • Therefore, we should expect skills that appear effortless to be difficult to reverse-engineer, but skills that require effort may not necessarily be difficult to engineer at all.

Some examples of skills that have been evolving for millions of years: recognizing a face, moving around in space, judging people's motivations, catching a ball, recognizing a voice, setting appropriate goals, paying attention to things that are interesting; anything to do with perception, attention, visualization, motor skills, social skills and so on.

Some examples of skills that have appeared more recently: mathematics, engineering, games, logic and scientific reasoning. These are hard for us because they are not what our bodies and brains were primarily evolved to do. These are skills and techniques that were acquired recently, in historical time, and have had at most a few thousand years to be refined, mostly by cultural evolution.

Historical influence on artificial intelligence #

[edit] In the early days of artificial intelligence research, leading researchers often predicted that they would be able to create thinking machines in just a few decades (see history of artificial intelligence). Their optimism stemmed in part from the fact that they had been successful at writing programs that used logic, solved algebra and geometry problems and played games like checkers and chess. Logic and algebra are difficult for people and are considered a sign of intelligence. Many prominent researchers [a] assumed that, having (almost) solved the "hard" problems, the "easy" problems of

visionand commonsense reasoningwould soon fall into place. They were wrong (see also

AI winter), and one reason is that these problems are not easy at all, but incredibly difficult. The fact that they had solved problems like logic and algebra was irrelevant, because these problems are extremely easy for machines to solve.

[b]Rodney Brooks explains that, according to early AI research, intelligence was "best characterized as the things that highly educated male scientists found challenging", such as chess, symbolic integration, proving mathematical theorems and solving complicated word algebra problems. "The things that children of four or five years could do effortlessly, such as visually distinguishing between a coffee cup and a chair, or walking around on two legs, or finding their way from their bedroom to the living room were not thought of as activities requiring intelligence. Nor were any aesthetic judgments included in the repertoire of intelligence-based skills."[6]

In the 1980s, this would lead Brooks to pursue a new direction in artificial intelligence and robotics research. He decided to build intelligent machines that had "No cognition. Just sensing and action. That is all I would build and completely leave out what traditionally was thought of as the intelligence of artificial intelligence." [6] He called this new direction "

[Nouvelle AI](https://en.wikipedia.org/wiki/Nouvelle_AI)".

[[7]](#cite_note-FOOTNOTEBrooks1986-9)## Commentary

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In a 1983 chapter on the history of artificial intelligence, AI founder Allen Newell criticized the idea, calling it a "myth". He wrote "a myth grew up that it was relatively easy to automate man's higher reasoning functions but very difficult to automate those functions man shared with the rest of the animal kingdom and performed well automatically, for example, recognition".[8][

clarification needed] Arvind Narayanan describes Moravec's paradox as "a statement about what the AI community finds it worthwhile to work on" instead of "predictive power about which problems are going to be easy or hard for AI."[9]

Cultural references #

[edit] Linguist and cognitive scientist Steven Pinker considers this the main lesson uncovered by AI researchers in his 1994 book The Language Instinct.[10]

See also #

[edit]

Notes #

[edit] Anthony Zadorwrote in 2019: "Herbert Simon, a pioneer of artificial intelligence (AI), famously predicted in 1965 that "machines will be capable, within twenty years, of doing any work a man can do" — to achieve [human-level] general AI."[5]These are not the only reasons that their predictions did not come true: seeHistory of artificial intelligence § Problems.

References #

[edit] Moravec 1988, p. 15.Minsky 1986, p. 2.Pinker 2007, p. 190.Moravec 1988, pp. 15–16.Zador 2019.12Brooks (2002), quoted inMcCorduck (2004, p. 456)Brooks 1986.Newell 1983, p. 199.Narayanan, Arvind."Fact checking Moravec's paradox".www.normaltech.ai. Retrieved 2026-02-13.Pinker 2007, pp. 190–91.

Bibliography #

[edit] Brooks, Rodney(1986),, MIT Artificial Intelligence LaboratoryIntelligence Without RepresentationBrooks, Rodney(2002),Flesh and Machines, Pantheon Books- Brynjolfsson, Erik; Mitchell, Tom (22 December 2017). "What can machine learning do? Workforce implications".Science.358(6370): 1530–1534.Bibcode:2017Sci...358.1530B.doi:10.1126/science.aap8062.PMID29269459. Retrieved 7 May 2018. - Lee, Amanda (14 June 2017). "Will your job still exist in 10 years when the robots arrive?".. Retrieved 7 May 2018.South China Morning Post Minsky, Marvin(1986),, Simon and Schuster, p. 29The Society of MindMoravec, Hans(1976),, archived fromThe Role of Raw Power in Intelligencethe originalon 3 March 2016, retrieved 16 October 2008Moravec, Hans(1988),Mind Children, Harvard University PressMcCorduck, Pamela(2004),Machines Who Think(2nd ed.), Natick, Massachusetts: A. K. Peters,ISBN1-5688-1205-1, p. 456.- Newell, Allen (1983). "Intellectual issues in the history of artificial intelligence". (PDF). USA: John Wiley & Sons, Inc. pp. 187–294.The study of information: interdisciplinary messagesISBN978-0-471-88717-1. Archived fromthe original(PDF) on 2023-12-21. Pinker, Steven(September 4, 2007) [1994],, Perennial Modern Classics, Harper,The Language InstinctISBN978-0-06-133646-1- Zador, Anthony (2019-08-21). "A critique of pure learning and what artificial neural networks can learn from animal brains".Nature Communications.10(1): 3770.Bibcode:2019NatCo..10.3770Z.doi:10.1038/s41467-019-11786-6.PMC6704116.PMID31434893.

[[edit](/w/index.php?title=Moravec%27s_paradox&action=edit§ion=9)]

[Explanation](https://www.explainxkcd.com/wiki/index.php/1425:_Tasks)of the[XKCD comic](https://xkcd.com/1425/)about Moravec's paradox
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