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Mario Strikers Charged (PS Vita port): Mario Strikers Charged: a Claude-assisted PS Vita port

A native PlayStation Vita port of Mario Strikers Charged has been built with AI coding agents, with the project's README crediting "Claude, with help from other assistants" and commit trailers naming Claude Opus 5.5 and Claude Sonnet 5.5. The port avoids emulation by rebuilding the game's code for the Vita processor with a custom graphics renderer, and supports up to 60 fps, dynamic resolution and optional HD character textures, with a human directing development and play-testing on real hardware. Known limitations include variable frame rates in menus and specific game scenes, and running it requires a homebrew-enabled PS Vita, the libshacccg.suprx module and a copy of the original Wii game (USA Rev 1).

by read1 min views3 publishedOct 26, 2026
Mario Strikers Charged (PS Vita port): Mario Strikers Charged: a Claude-assisted PS Vita port
Image: Reversedwithai (auto-discovered)

Evidence at a glance #

source evidence…

What was done #

A native port of Mario Strikers Charged for the PS Vita, built using AI coding agents and verified through console testing. The project avoids emulation, utilizing a custom renderer and Vita-specific code.

Mario Strikers Charged for the PS Vita is a native port that avoids emulation by rebuilding the game's code for the Vita processor and implementing a custom graphics renderer. The project was built with AI coding agents; the README credits "Claude, with help from other assistants," while commit trailers explicitly include "Claude Opus 5.5" and "Claude Sonnet 5.5." The port features performance optimizations, including support for up to 60 fps, dynamic resolution, and optional HD character textures. Development was directed and play-tested on real hardware by a human. An X post reports that the project is included in the 'awesome-rea' list, which identifies it as an example of AI-assisted reverse engineering. Known limitations include variable frame rates in menus and specific game scenes, with ongoing work documented in the project's issue tracker.

From the source #

Reproduce it #

Users require a PS Vita with homebrew enabled, the libshacccg.suprx module, and a copy of the original Wii game (USA Rev 1). Installation can be performed via the CBOC Vita Installer or manually by extracting game files and installing the provided VPK.
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