cd /news/artificial-intelligence/ace-combat-04-shattered-skies-projec… · home › topics › artificial-intelligence › article
[ARTICLE · art-158114] src=reversedwithai.com ↗ pub= topic=artificial-intelligence verified=true sentiment=· neutral

Ace Combat 04: Shattered Skies: ProjectStonehenge: Native PC Port of Ace Combat 04

A developer known as onaga00 has released ProjectStonehenge, a native x86_64 PC port of the PlayStation 2 game Ace Combat 04: Shattered Skies (NTSC-U, SLUS-20152) that was built by translating the original game code function-by-function into C++ with extensive use of Anthropic's generative AI models, according to the project's README. The port is not an emulator or static recompilation and offers unlocked frame rates up to 360 FPS, internal resolution scaling up to 4K, and widescreen support, while requiring a legally obtained NTSC-U ISO dump and Windows 10/11. The README states the AI models wrote the reverse-engineering notes, research tools, and the majority of the codebase, though some social media users have claimed without documentation support that the port is emulation-based.

by read1 min views1 publishedOct 26, 2026
Ace Combat 04: Shattered Skies: ProjectStonehenge: Native PC Port of Ace Combat 04
Image: Reversedwithai (auto-discovered)

Evidence at a glance #

source evidence…

What was done #

ProjectStonehenge is a native x86_64 PC port of Ace Combat 04: Shattered Skies, built by translating PS2 game code into C++ with extensive AI assistance. It supports modern resolutions and frame rates while requiring a user-provided NTSC-U ISO.

ProjectStonehenge is a native x86_64 PC port of the PlayStation 2 title Ace Combat 04: Shattered Skies (NTSC-U, SLUS-20152). The project README documents that the port is not an emulator or a static recompilation; instead, the original game code was translated function-by-function into C++. The developer reports that this process relied on extensive use of generative AI, specifically models from Anthropic, to write the reverse-engineering notes, research tools, and the majority of the codebase. ProjectStonehenge provides features such as unlocked frame rates up to 360 FPS, internal resolution scaling up to 4K, and widescreen support. While the project aims to preserve game logic and physics, user feedback on social media contains conflicting claims regarding the nature of the port, with some users characterizing it as emulation-based, a claim not supported by the project's technical documentation. The port currently requires a legally obtained NTSC-U ISO dump and is limited to Windows 10/11. Unused code and cut content from the original PS2 release are included in the build, though they remain largely unreachable in the current version.

From the source #

Reproduce it #

1. Clone the repository and use CMake to configure the build for Windows. 2. Provide a valid NTSC-U SLUS-20152 ISO dump. 3. Run the generated executable, pointing it to the ISO file via the command line or settings.json.
── more in #artificial-intelligence 4 stories · sorted by recency
── more on @projectstonehenge 3 stories trending now
sponsored brought to you by zahid.host 4,200+ EU-deployed projects
reading about agents? ship yours in a single git push.

Run your AI side-project on zahid.host

EU-based hosting, git-push deploys, automatic HTTPS, no cold starts. Free tier with a custom domain — perfect for shipping the agent you just read about.

$git push zahid main
→ Live at https://your-agent.zahid.host ✓
Get free account → Pricing
from €0/mo · no card required
LIVE [news/ace-combat-04-shatte…] indexed:0 read:1min 2026-10-26 · —