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[ARTICLE · art-122031] src=gamingonlinux.com ↗ pub= topic=ai-tools verified=true sentiment=↑ positive

Lossless Scaling's frame generation for Linux lsfg-vk 2.0 is out now

Lsfg-vk 2.0, the Linux implementation of Lossless Scaling's frame generation, has been officially released, introducing a new bindless pipeline that cuts memory usage to 30% of previous levels and boosts performance 2x-3x on systems with FP16 support. The update also lowers the required Vulkan version to 1.2, adds a new CLI tool for benchmarking and validation, and switches the UI to Qt6, reducing the file size from 70 MB to a few kilobytes.

read2 min views1 publishedSep 7, 2026
Lossless Scaling's frame generation for Linux lsfg-vk 2.0 is out now
Image: Gamingonlinux (auto-discovered)

The popular lsfg-vk project that brings Lossless Scaling's frame generation to Linux now has the big 2.0 release officially out. After a bit of an upset over it changing licenses and moving on from GitHub, it's nice to see it still going.

With it you can gain a fair amount of extra performance in some titles, but there can be drawbacks like extra input lag. It's certainly not a one-size-fits-all tool. You also need to own a copy of Lossless Scaling on Steam to get it to work, as this just brings features from it to Linux.

Announced on the official blog, the changes are below. Key Changes

  • An entirely new bindless pipeline has been written. This pipeline brings a bunch of new features with it.
    • FP16 acceleration: On systems with a 2:1 FP16 ratio, such as most AMD laptops and handhelds, performance will be 2x-3x as fast as before, without losing any quality at all.
    • Memory reuse: The new bindless pipeline reuses memory wherever possible, using only 30% as much memory as before. This beats even the Windows version by a landslide!
    • Dropping Vulkan to 1.2: This might seem like a downgrade at first, but dropping the required Vulkan version from 1.3 to 1.2 actually has no effect on lsfg-vk itself. Instead, it enables support for lsfg-vk to (as far as I know) every single Vulkan-capable GPU ever!
  • Processes can be identified via Linux binary, Windows executable and Steam App ID, meaning it’s easier than ever to set up a profile for your game.
  • A new tool lsfg-vk-cli can be used for various tasks.
    • Benchmarking: lsfg-vk-cli benchmark can be used to benchmark lsfg-vk and see how well it performs on your system.
    • Validation: lsfg-vk-cli validate can be used to validate the configuration file and check for errors.
    • Healthcheck: lsfg-vk-cli healthcheck can be used to check for legacy, duplicate and missing files on your system.
  • Benchmarking:
  • The user interface is now Qt6-based, no longer GTK+Rust. This brings the filesize down from 70 MB to just a few kilobytes. It will also integrate neatly into the KDE desktop.
  • Prebuilt lsfg-vk now also contains a layer for 32-bit games, which works seamlessly.
  • Various bug fixes and minor quality improvements.
  • Compatibility fixes for many, many games and applications.

For anyone using it - let us know how you're using it in the comments! 🌐 External Sources:

lsfg-vk.dev Some you may have missed, popular articles from the last month:

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