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kicking the tires on jev (TypeSafe's System One model) with 2048

A developer tested TypeSafe's jev-1.13.0 model on the game 2048, finding that when given only the board state, jev performed roughly as well as random moves, with a median score of 706 across 20 games. The model improved to a median of 2494 when supplied with the resulting board for each possible move, the points scored, and a strategic tip, approaching the performance of simple fixed-rule strategies. The developer noted the experiment was brief and likely incomplete.

read5 min views1 publishedSep 19, 2026

I finally got a chance to kick the tires on jev (jev-1.13.0). I thought it'd do really well playing 2048.

the strategy I used was: hand it the current board state and give it the option of up, down, left, right. I tried that 4 ways (the jev rows in the table).. each row links to the request I sent.

with just the board it does about as well as making random moves. it does best when code works out what each move would do to the board and jev picks from those.. then it's about as good as a fixed rule (e.g. always left if that moves anything, else down, else right, else up).

I didn't have long to spend on it, so I'm likely missing something.

scores #

every game was played to the end.

player games min median max best tile first choice did nothing
random moves 48 512 1102 2672 256 n/a
fixed rule: down if it moves anything, else left, else right, else up 48 720 1964 7196 512 n/a
fixed rule: left if it moves anything, else down, else right, else up 48 296 2740 5944 512 n/a
jev, given the board 20 404 706 2340 128 24%
jev, given the board, the rules and a description of each move 20 180 1656 3520 256 19%
jev, given the board and a tip: "keep the big tile in the bottom-left corner" 18 432 1454 4120 256 27%
jev, given the board each move would lead to, the points it scores, and the same tip 18 596 2494 5532 512 n/a

first choice did nothing: how often jev's top pick was a move that doesn't change the board (e.g. left, when every tile is already against the left wall and nothing can merge). when that happened I played its next pick.

n/a: random and the fixed rules only pick moves that do something, and in the last jev row those were the only ones on offer.

the requests #

one per jev row, all for the same board.

request 1

jev, given the board.

{
  "state": {
    "board": {
      "row1": ". . . .",
      "row2": ". . . .",
      "row3": "2 . . .",
      "row4": "4 . 2 2"
    }
  },
  "model": "jev-latest",
  "questions": {
    "move": {
      "type": "choice",
      "instructions": "Which move should the 2048 player make on `board`?",
      "criteria": {
        "up": null,
        "down": null,
        "left": null,
        "right": null
      }
    }
  }
}

request 2

jev, given the board, the rules and a description of each move.

{
  "state": {
    "board": {
      "top_row":    ["empty", "empty", "empty", "empty"],
      "second_row": ["empty", "empty", "empty", "empty"],
      "third_row":  ["2", "empty", "empty", "empty"],
      "bottom_row": ["4", "empty", "2", "2"]
    }
  },
  "model": "jev-latest",
  "questions": {
    "move": {
      "type": "choice",
      "instructions": {
        "question": "Which move should the 2048 player make next on `board`?",
        "layout": "`board` lists its rows from top to bottom. Each row lists its four cells from left to right.",
        "rules": "A move slides every tile as far as it can go in one direction. Two tiles with the same number that collide merge into one tile with their sum. A move that changes nothing on the board is not allowed.",
        "goal": "Pick the move that leaves the player best placed to keep merging and reach larger tiles."
      },
      "criteria": {
        "up": "Every tile slides toward `board.top_row`",
        "down": "Every tile slides toward `board.bottom_row`",
        "left": "Every tile slides toward the first cell of its row",
        "right": "Every tile slides toward the last cell of its row"
      }
    }
  }
}

request 3

jev, given the board and a tip.

{
  "state": {
    "board": {
      "row1": ". . . .",
      "row2": ". . . .",
      "row3": "2 . . .",
      "row4": "4 . 2 2"
    }
  },
  "model": "jev-latest",
  "questions": {
    "move": {
      "type": "choice",
      "instructions": {
        "question": "Which move is best for the 2048 player on `board`?",
        "strategy": "Keep the largest tile in the bottom-left corner. Keep the bottom row full and ordered, largest on the left. Prefer moves that merge tiles. Avoid a move that lets a small tile slip under the largest."
      },
      "criteria": {
        "up": "Slide every tile up",
        "down": "Slide every tile down",
        "left": "Slide every tile left",
        "right": "Slide every tile right"
      }
    }
  }
}

request 4

jev, given the board each move would lead to, the points it scores, and the same tip. down is missing because it would do nothing here.

{
  "state": {
    "boards": {
      "up": {
        "board": {
          "row1": "2 . 2 2",
          "row2": "4 . . .",
          "row3": ". . . .",
          "row4": ". . . ."
        },
        "gained": 0
      },
      "left": {
        "board": {
          "row1": ". . . .",
          "row2": ". . . .",
          "row3": "2 . . .",
          "row4": "4 4 . ."
        },
        "gained": 4
      },
      "right": {
        "board": {
          "row1": ". . . .",
          "row2": ". . . .",
          "row3": ". . . 2",
          "row4": ". . 4 4"
        },
        "gained": 4
      }
    }
  },
  "model": "jev-latest",
  "questions": {
    "move": {
      "type": "choice",
      "instructions": {
        "question": "Each entry of `boards` is the 2048 board one move would leave. Which board is best for the player?",
        "strategy": "Keep the largest tile in the bottom-left corner. Keep the bottom row full and ordered, largest on the left. Prefer moves that merge tiles. Avoid a move that lets a small tile slip under the largest."
      },
      "criteria": {
        "up": null,
        "left": null,
        "right": null
      }
    }
  }
}
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