ARM's Peter Hodges joins us for a conversation about game development tools and the 1969 7-minute short film Lemon.
Game Developer Podcast September 18, 2026
This week's episode of the Game Developer Podcast features a somewhat unusual guest: Peter Hodges, director for ecosystem strategy for developer platforms at ARM. We don't spend a lot of time talking to chipmakers on this website—but so many of them are deeply involved in conversations with game developers about how their technology can be optimized to improve the game development process.
Hodges joined us on the podcast to discuss the process of working with developers to optimize ARM's Neural Technology features—that allow mobile game developers to bake lighting faster and deploy more lights using tools like Unreal Engine Megalights—but to discuss how tools like these help developers, you need to discuss the nature of tool design in game development.
About the Game Developer Podcast #
The Game Developer podcast is a bi-weekly podcast chronicling the triumphs, catastrophes, and everything in-between of game development, sharing lessons and strategies fellow developers can use to hone their craft. The Game Developer Podcast is hosted by Bryant Francis, edited by Pierre Landriau, and features music by Mike Meehan.
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