{"slug": "how-toolmakers-like-arm-work-with-devs-ft-peter-hodges", "title": "How toolmakers like ARM work with devs, ft. Peter Hodges", "summary": "ARM director for ecosystem strategy for developer platforms Peter Hodges appeared on the September 18, 2026 episode of the Game Developer Podcast to discuss how chipmakers work with game developers to optimize ARM's Neural Technology, which lets mobile game developers bake lighting faster and deploy more lights using tools such as Unreal Engine Megalights. The episode, hosted by Bryant Francis, also covers the nature of tool design in game development and the 1969 seven-minute short film Lemon.", "body_md": "[The official podcast for GameDeveloper.com brings you illuminating conversation and commentary from brilliant people in the video game industry.](https://www.gamedeveloper.com/program/game-developer-podcast) \n\n# How toolmakers like ARM work with devs, ft. Peter Hodges\n\nARM's Peter Hodges joins us for a conversation about game development tools and the 1969 7-minute short film Lemon.\n\n[Game Developer Podcast](https://www.gamedeveloper.com/author/podcast)\n\nSeptember 18, 2026\n\nThis week's episode of the Game Developer Podcast features a somewhat unusual guest: Peter Hodges, director for ecosystem strategy for developer platforms at ARM. We don't spend a lot of time talking to chipmakers on this website—but so many of them are deeply involved in conversations with game developers about how their technology can be optimized to improve the game development process.\n\nHodges joined us on the podcast to discuss the process of working with developers to optimize [ARM's Neural Technology](https://developer.arm.com/mobile-graphics-and-gaming/neural-technology) features—that allow mobile game developers to bake lighting faster and deploy more lights using tools like Unreal Engine Megalights—but to discuss how tools like these help developers, you need to discuss the nature of tool design in game development.\n\n## About the Game Developer Podcast\n\nThe Game Developer podcast is a bi-weekly podcast chronicling the triumphs, catastrophes, and everything in-between of game development, sharing lessons and strategies fellow developers can use to hone their craft. The Game Developer Podcast is hosted by Bryant Francis, edited by Pierre Landriau, and features music by [Mike Meehan](https://mikemeehanmusic.com/).\n\nRead more about:", "url": "https://wpnews.pro/news/how-toolmakers-like-arm-work-with-devs-ft-peter-hodges", "canonical_source": "https://www.gamedeveloper.com/art/how-toolmakers-like-arm-work-with-devs-ft-peter-hodges", "published_at": "2026-09-18 14:35:00+00:00", "updated_at": "2026-09-18 14:55:43.493081+00:00", "lang": "en", "topics": ["ai-chips", "machine-learning"], "entities": ["ARM", "Peter Hodges", "Game Developer Podcast", "Bryant Francis", "Unreal Engine Megalights", "ARM Neural Technology", "Pierre Landriau", "Mike Meehan"], "alternates": {"html": "https://wpnews.pro/news/how-toolmakers-like-arm-work-with-devs-ft-peter-hodges", "markdown": "https://wpnews.pro/news/how-toolmakers-like-arm-work-with-devs-ft-peter-hodges.md", "text": "https://wpnews.pro/news/how-toolmakers-like-arm-work-with-devs-ft-peter-hodges.txt", "jsonld": "https://wpnews.pro/news/how-toolmakers-like-arm-work-with-devs-ft-peter-hodges.jsonld"}}