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HiDream Skeleton Mode: Prompt Beats OpenPose Ref — 8 Patterns Benchmarked

Benchmarking the HiDream-O1-Image model revealed that its "skeleton mode" does not have a dedicated code path and instead processes all reference images (face, background, pose) through the same pipeline, relying solely on the prompt for differentiation. The key finding was that including a background reference image severely limits the model's ability to follow pose instructions, and removing the background ref while using a shift value of 2.0 produced the best results for natural, instruction-following try-on outputs.

read9 min views12 publishedMay 22, 2026

TL;DR #

After benchmarking HiDream-O1-Image (released 2026-05, OpenWeight 8B, ranked #8 on Artificial Analysis Text-to-Image Arena) across 8 skeleton (try-on) mode patterns plus 3 layout patterns, three counterintuitive findings emerged.

Passing an openpose ref actually locks the pose to the ref's composition. When you want dynamic poses, dropping the openpose ref and specifying the pose via prompt is more effective. - Using 6 refs (face + bg + pose + parts, the full set) compresses each ref down to768px, degrading fine details. Keeping it to 3–4 refs maintains 1024px and produces better quality. - The README-recommended shift=1.0

is strictly for try-on use. For pose/outfit swaps useshift=2.0-2.5

; for complete scene replacement useshift=3.0

.

Reading pipeline.py

reveals thatthere is no dedicated code path for skeleton mode. Both /generate/skeleton

and /generate/ip

go through exactly the same multi-ref pipeline internally, and whether a ref is a face, background, openpose, or clothing iscommunicated only through the prompt. That's the root cause of everything.

Motivation #

After running HiDream-O1-Image on a local GPU (RTX PRO 6000 Blackwell, 96 GB) and integrating it into our own platform, we hit a problem:skeleton (try-on) mode wasn't following prompt instructions. Writing "jump with both hands raised" only produced stiff, upright try-on photos.

Suspecting guardrails (NSFW filters, safety policies, etc.), I grepped for safety|nsfw|guard|filter|moderate|censor

HiDream's codebase has none of that(the only hit was CSS backdrop-filter: blur

). As expected from an MIT-licensed OpenWeight model, no censorship.

So what's actually wrong? Here's what I found after reading pipeline.py

and running 8 + 3 patterns on real hardware.

Environment #

-GPU: NVIDIA RTX PRO 6000 Blackwell Max-Q (96 GB VRAM) -** PyTorch**: 2.12.0 + CUDA 13.0 -** flash-attn**: 2.8.3 (sm_120-only build) -** Model**: HiDream-O1-Image Full (8B, bf16, ~16.4 GiB resident) -** Inference server**: custom Python BaseHTTPRequestHandler (port 8895) -** Resolution**: pipeline internal bucket forces snap to 2048×2048

Measured wall time per 50-step generation:

Mode Time iter speed
t2i (no ref) ~33s 1.52 it/s
edit (1 ref) ~76s 1.01 it/s
skeleton (multi ref) ~84s 1.34 it/s
ip (multi ref) ~76s 1.81 it/s
layout (multi ref + bbox) ~83s 1.21 it/s

Test Assets #

The HiDream repo's assets/IP_skeleton/

includes a full skeleton set. These are used as-is for all tests.

ref Content Intended role
Person's face photo Identity reference
Stick figure in OpenPose format Pose specification
Background photo (interior) Scene reference
Clothing parts (sweater, boots) Outfit reference

8-Pattern Skeleton Benchmark #

Each pattern calls /api/studio/skeleton

(i.e., generate_image()

with skeleton-mode-equivalent arguments). All parameters except shift

and guidance_scale

are fixed (50 steps, seed=42).

A — Baseline (README defaults, all 6 refs)

curl -X POST http://localhost:8895/generate/skeleton \
  -H 'Content-Type: application/json' \
  -d '{
    "prompt": "Create a realistic try-on image of the person wearing the provided clothing.",
    "ref_image_paths": ["face","bg","openpose","part_1","part_2","part_3"],
    "shift": 1.0, "seed": 42
  }'
```**Result**: The bg ref's walls and shelves are reproduced exactly. Pose also matches the openpose ref's upright stance. Faithful as a try-on, but zero freedom of movement.

### B — Higher shift (same 6 refs, shift=2.5)

curl -X POST http://localhost:8895/generate/skeleton -d '{ "prompt": "Create a realistic try-on image of the person wearing the provided clothing.", "ref_image_paths": ["face","bg","openpose","part_1","part_2","part_3"], "shift": 2.5, "seed": 42 }' curl -X POST http://localhost:8895/generate/skeleton -d '{ "prompt": "...", "ref_image_paths": [...6 refs...], "shift": 2.5, "guidance_scale": 7.0, "seed": 42 }'


### D — Trim to 3 refs (face + openpose + sweater) + specific prompt

curl -X POST http://localhost:8895/generate/skeleton -d '{ "prompt": "A young Asian woman wearing a gray oversized sweater dress, standing in a relaxed pose, full body shot, soft natural lighting, white studio background.", "ref_image_paths": ["face","openpose","part_1"], "shift": 2.0, "seed": 42 }'


### E — 4 refs + numbered-ref prompt

curl -X POST http://localhost:8895/generate/skeleton -d '{ "prompt": "Full body try-on photograph. Subject: the woman from image 1. Pose: identical to the skeleton in image 2. Wearing: the gray oversized knit sweater dress shown in image 3, brown leather ankle boots shown in image 4. Studio lighting, plain background.", "ref_image_paths": ["face","openpose","part_1","part_2"], "shift": 2.0, "seed": 42 }'


### F — Drop openpose, specify pose via prompt

curl -X POST http://localhost:8895/generate/skeleton -d '{ "prompt": "Full body photograph of the woman wearing the gray sweater dress and brown ankle boots, dynamic dancing pose with both arms raised above her head, joyful expression, photo studio with white seamless background, professional lighting.", "ref_image_paths": ["face","part_1","part_2"], "shift": 2.5, "seed": 42 }'


`/generate/skeleton`

has a minimum-2-refs validation, so using `/generate/ip`

:

curl -X POST http://localhost:8895/generate/ip -d '{ "prompt": "Elegant full-body portrait of the woman wearing a vibrant red sequined evening gown with a thigh-high slit, standing confidently with one hand on her hip, soft cinematic lighting, dark blurred background.", "ref_image_paths": ["face"], "shift": 3.0, "seed": 42 }'


### H — Same config as E, seed=999 (variance check)

curl -X POST http://localhost:8895/generate/skeleton -d '{ "prompt": "Full body try-on photograph. ...", "ref_image_paths": ["face","openpose","part_1","part_2"], "shift": 2.0, "seed": 999 }'


## Layout Mode Quick Look (3 Bonus Patterns)

`layout_bboxes`

lets you specify where multiple subjects appear in the image using relative coordinates `[x1, x2, y1, y2]`

. Here's the actual behavior.

Input refs are face photos of two people (female, male):

### L1 — Side by side (female left, male right)

"layout_bboxes": "[[0.0,0.5,0.1,0.95],[0.5,1.0,0.1,0.95]]"


### L2 — Top/bottom split (female top, male bottom)

"layout_bboxes": "[[0.2,0.8,0.0,0.5],[0.2,0.8,0.5,1.0]]"


### L3 — Size difference (female large, male small)

"layout_bboxes": "[[0.1,0.65,0.1,0.95],[0.7,0.97,0.05,0.45]]"


## Why This Happens — Reading `pipeline.py`

HiDream's behavior is governed by the `generate_image()`

function in `models/pipeline.py`

. Three structural facts explain everything.

### 1. More refs = lower per-ref resolution

`pipeline.py:198-202`

:

if K == 1: max_size = max(height, width) # 2048 elif K == 2: max_size = max(height, width) * 48 // 64 # 1536 elif K <= 4: max_size = max(height, width) // 2 # 1024 elif K <= 8: max_size = max(height, width) * 24 // 64 # 768 else: max_size = max(height, width) // 4 # 512


**Feeding 6 refs compresses each to 768px.** Thin openpose lines, fine clothing patterns, and facial detail all get crushed. Keeping it to 3–4 refs preserves 1024px and retains that detail.

### 2. Skeleton mode has no dedicated code path

Looking at `pipeline.py:178-275`

,**there is no skeleton-specific branch.** Both `/generate/skeleton`

and `/generate/ip`

run through exactly the same multi-ref path:

content = [{"type": "image"} for _ in range(K)] content.append({"type": "text", "text": caption}) messages = [{"role": "user", "content": content}]


The model receives**no role hints** indicating which ref is a face, which is an openpose skeleton, and which is clothing. All refs are treated as "K reference images in parallel." If you want roles to matter,**you have to say so explicitly in the prompt text.** This is why "prompt beats openpose ref." The openpose ref is processed as "some line-art image among the references," with no explicit signal that it's a pose specification. Meanwhile, `dynamic dancing pose with both arms raised`

in the prompt is parsed as explicit verbs and nouns at the vocabulary level.

### 3. How the `shift`

parameter behaves

`shift`

controls the noise schedule strength of the scheduler. In practice:

-**1.0**= maximum fidelity to ref composition, zero freedom → try-on only -** 2.0-2.5**= practical range, allows deviation from refs -** 3.0+**= near-freeform generation, refs serve only as identity anchors

The README recommends 1.0 for IP/Skeleton/Layout because it assumes the typical try-on / character-consistency use case.**If you want to change the pose, swap outfits, or build a new scene that differs from the refs, 2.0+ is required.**## Best Practices by Use Case (Battle-Tested)

| Goal | Endpoint | Refs | Shift | Notes |
|---|---|---|---|---|
Faithful try-on matching original scene |
`/skeleton` |
6 (face+bg+pose+3parts) | 1.0 | README default. Strongly faithful to all refs |
Preserve outfit + natural standing pose |
`/skeleton` |
3-4 (face + clothing, no bg/pose) |
2.0 |
Dropping bg ref gives white studio; fewer refs keep each at 768→1024px |
Dramatic pose change |
`/skeleton` |
3 (no openpose) | 2.5 |
Prompt controls motion better than openpose ref |
Complete outfit swap |
`/ip` |
1 (face only) | 3.0 |
Maximum freedom; only face is preserved. Skeleton mode rejects < 2 refs |
Group shot |
`/layout` |
Multiple face refs + rough bboxes | 1.0 | Bboxes are loose composition hints; size hierarchy doesn't work; ref↔bbox order not guaranteed |
Fine detail optimization |
Same config | Same | Same | Run 3–5 seeds and pick best-of-N |

## Summary

Treating HiDream-O1-Image's skeleton mode as a "try-on simulator" leads to the frustrating feeling that "it won't listen" — with no guardrails to blame. The real cause is**pipeline structure**: refs lose resolution as count increases, there's no skeleton-specific processing, and `shift`

controls how hard the 
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