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[ARTICLE · art-96279] src=arxiv.org ↗ pub= topic=artificial-intelligence verified=true sentiment=· neutral

DiG-bench: Discovery in Games

Researchers released DiG-bench (Discovery in Games), a benchmark of 70 games designed to test AI agents' ability to discover new knowledge through experimentation in controlled environments with unknown objectives. Each game is encoded as a short string with unique transformation rules, and levels present challenges with unknown win conditions. The benchmark includes seven difficulty tiers, with the lowest solvable by multiple models and the highest challenging the best agentic harnesses; all 70 games were solved by at least one human on first attempt, and 21 games are public while the rest are held private for secure evaluation.

read1 min views1 publishedAug 14, 2026

arXiv:2608.12593v1 Announce Type: new Abstract: Discovery---formulating novel generalizations---is a central part of the scientific process. Despite its importance, there is a gap in the current AI benchmark landscape, with few benchmarks directly probing the capacity for discovering new knowledge with experimentation in controlled environments where the objective is unknown. To address this gap, we release a new benchmark: DiG-bench (Discovery in Games). DiG-bench consists of a set of 70 independent games. Each game is encoded as a short string and has unique transformation rules that must be discovered through interaction and experimentation. The levels of the game present a series of challenges to test whether the rules have been discovered, where the win conditions for each level are also unknown. We provide games at seven tiers of difficulty for AI agents. The lowest tier is routinely solvable by multiple models, while the highest tier challenges the best models in agentic harnesses. All 70 games were solved by at least one human on first attempt. A subset of 21 games is released publicly, and the remainder is held private for secure evaluation.

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