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[ARTICLE · art-157182] src=reversedwithai.com ↗ pub= topic=artificial-intelligence verified=true sentiment=↑ positive

Darkwatch: Arizona Vamp Recomp

Arizona Vamp Recomp, a native PC port of the 2005 Xbox game Darkwatch built through static recompilation, has reached a beta state that is playable but not yet fully play-tested, with testing having reached the first chapter's boss fight. The project translates the original Xbox executable into native x86-64 code, swaps legacy graphics and sound APIs for Direct3D 12 and XAudio2, and adds 60+ fps, widescreen support, keyboard and mouse input, render scaling, and a restored two-player split-screen co-op campaign absent from the original Xbox release. The project documentation credits Claude Opus 5.5 as a co-author on recent commits, and users must supply their own Darkwatch game files from an original Xbox disc; Linux support via Proton is untested.

by read2 min views1 publishedOct 25, 2026
Darkwatch: Arizona Vamp Recomp
Image: Reversedwithai (auto-discovered)

Evidence at a glance #

Based on the linked sources. The author's reported result and independent confirmation are separate checks.

  • AI involvement
  • Reported models: Claude. Tools: Clang, LLD, CMake, Direct3D 12, XAudio2. The writeup below describes the work attributed to AI.
  • Reported result
  • Partial. This is the directory's source-based outcome classification.
  • Independent confirmation
  • Not reported.
  • Human work and limitations
  • The project is a work-in-progress beta. It requires the user to provide their own game files from an original Xbox disc. Linux support via Proton is currently untested.

Original sources

What was done #

Arizona Vamp Recomp is a native PC port of the original Xbox game Darkwatch, achieved through static recompilation. It enables modern features like 60+ fps, widescreen support, and a restored two-player co-op campaign, currently in beta.

Arizona Vamp Recomp is a native PC port of the 2005 Xbox title Darkwatch, created using static recompilation. The project translates the original Xbox executable into native x86-64 code, replacing legacy graphics and sound APIs with Direct3D 12 and XAudio2. This approach avoids run-time emulation, allowing the game to run at high frame rates with added features such as keyboard and mouse support, render scaling, and an in-game settings menu. The project also restores the two-player split-screen co-op campaign, which was absent from the original Xbox release. Development is currently in a beta state; while the game is playable, a full play-through has not been completed. Testing has reached the first chapter's boss fight. The project documentation credits Claude Opus 5.5 as a co-author on recent commits. Users are encouraged to report issues via an integrated F4 reporting tool. Further details are available at the project repository.

Reproduce it #

Clone the repository, obtain a copy of the original Darkwatch game files (default.xbe and associated folders), and run the provided build.bat script on Windows 10/11 to recompile the game locally.
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