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Tom Clancy's Ghost Recon Advanced Warfighter (Xbox 360): GRAW 360 Recompiled

An unofficial project called GRAW 360 Recompiled has statically recompiled the Xbox 360 version of Tom Clancy's Ghost Recon Advanced Warfighter to run natively on PC, using ReXGlue to translate PowerPC code into x86-64 C++ ahead of time rather than emulation or decompilation. The project, which credits Claude Opus 5.5 as a co-author on multiple commits and was built with Claude Code, is source-only, requires users to supply their own Xbox 360 discs, and is functional but incomplete: the front end works, but the 3D view in Instant Action and co-op modes stays black and the campaign boots to its menu without starting missions. Performance testing found that running above 60 fps causes animation speed and enemy AI behavior issues.

by read2 min views2 publishedOct 25, 2026
Tom Clancy's Ghost Recon Advanced Warfighter (Xbox 360): GRAW 360 Recompiled
Image: Reversedwithai (auto-discovered)

Evidence at a glance #

Based on the linked sources. The author's reported result and independent confirmation are separate checks.

  • AI involvement
  • Reported models: Claude. Tools: ReXGlue, LLVM 20, CMake, Ninja, Claude Code. The writeup below describes the work attributed to AI.
  • Reported result
  • Partial. This is the directory's source-based outcome classification.
  • Independent confirmation
  • Not reported.
  • Human work and limitations
  • The project is strictly source-only and does not distribute game assets or executables. It relies on a specific toolchain including ReXGlue, LLVM 20, CMake, and Ninja.

Original sources

What was done #

A static recompilation project that translates Xbox 360 PowerPC code to x86-64 C++ to run GRAW natively on PC. The project is unofficial, requires user-provided game discs, and is currently in a functional but incomplete state.

GRAW 360 Recompiled is an unofficial project that statically recompiles the Xbox 360 version of Tom Clancy's Ghost Recon Advanced Warfighter to run natively on PC. The process uses ReXGlue to translate PowerPC code into x86-64 C++ ahead of time, rather than employing emulation or decompilation. The project requires users to provide their own Xbox 360 game discs to build the executable. The current status is that the game boots, but work remains in various modes. While the front end is functional, the 3D view in Instant Action and co-op modes remains black, and the campaign program boots to its menu but cannot yet start missions. Development has involved extensive diagnostic work, including the implementation of probes for D3D state, physical memory dumps, and vertex logging. Claude Opus 5.5 is credited as a co-author on multiple commits, and the project was built with Claude Code. Performance testing indicates that running above 60 fps causes issues with animation speed and enemy AI behavior.

Reproduce it #

Extract game data from an ISO using tools/extract.ps1, then build the project components using tools/build.ps1. Launch the game via tools/launch.ps1.
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