| App | Replaces | Function |
|---|---|---|
| PhotoCraft | Photoshop | Image editing; layers, masks, adjustment layers, real PSD/PSB files |
| VectorCraft | Illustrator | Vector illustration; pen tool, Boolean ops, SVG/PDF import/export |
| FilmCraft | Premiere Pro | Non-linear video editing; color, effects, audio, native codecs |
| LightCraft | Lightroom | Photo library and RAW development with AI agent control |
| PdfCraft | Acrobat Pro | PDF reading, organizing, combining, and securing |
| EffectCraft | After Effects | Motion graphics; 306 effects, 3D cameras, keyframes, expressions |
| DesignCraft | InDesign | Page layout and publishing |
| SoundCraft | Pro Tools | Digital audio workstation (DAW) |
| CADCraft | AutoCAD | Computer-aided design and drafting |
| DeckCraft | PowerPoint | Presentation software |
| GridCraft | Excel | Spreadsheet application |
GPU Rendering: PhotoCraft uses a GPU compositor built on wgpu, targeting Metal, Vulkan, DirectX 12, and WebGPU for cross-platform hardware acceleration.
Pure Rust Codecs: FilmCraft and EffectCraft implement their own H.264, HEVC, ProRes, AAC, VP9, AV1, and Opus codecs from public specifications—no FFmpeg, no GPL code, no proprietary dependencies.
WebAssembly: Several apps compile to WASM for in-browser use, including FilmCraft and VectorCraft.
Agent-Ready Architecture: Every action is a command exposed through the CLI, a JSON control channel, and an MCP (Model Context Protocol) server, allowing AI agents like Claude or Cursor to drive the apps programmatically for automation and batch processing.
Clean-Room Development: No Adobe source code, icons, or presets were referenced—behavior was reverse-engineered only from public documentation and observed application behavior.
Can any member here test this collection because my gpu doesn’t support vulkan (can’t run the software)
Test cpu usage&spikes memory and speed !