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TypeScript

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11:25
2026-06-21
dev.to
large-language-models

Memory Drift: How I Gamified LLM Context Decay in Next.js

A developer built Memory Drift, a narrative game exploring context decay in LLMs, using Next.js, TypeScript, Zustand, and Framer Motion. The game, submitted to the June Solstice Game Jam, forces playe…

09:37
2026-06-21
dev.to
developer-tools

What to Put in Your CLAUDE.md (and What to Leave Out)

A developer outlines best practices for crafting an effective CLAUDE.md file, emphasizing brevity and specificity to avoid wasting context. The post advises including only project details, directory s…

11:24
2026-06-20
dev.to
artificial-intelligence

Among Liars -> The 7th Player Isn't Human

A developer built Among Liars, a realtime multiplayer game where six humans join a room and a Gemini-powered AI is secretly added as a seventh player on the Spy side. The game challenges Detectives to…

10:27
2026-06-20
dev.to
large-language-models

RAG Pipeline: Complete Node.js Implementation Guide

A developer published a guide to building production RAG systems in Node.js, covering setup, database schema with pgvector, and multi-tenant architecture. The tutorial includes code examples for Postg…

03:10
2026-06-20
dev.to
artificial-intelligence

Solstice Assassin

A developer built Solstice Assassin, a tactical stealth-action game set inside a collapsing digital mainframe. The game features a Solstice Cycle that dynamically changes visibility, stealth, and enem…

11:46
2026-06-19
gist.github.com
developer-tools

CLAUDE.md

A developer has published a CLAUDE.md file outlining coding conventions and workflow rules for an AI coding assistant. The guidelines specify kebab-case naming, JSDoc documentation, TypeScript best pr…

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