I built a GPU back end for Emacs
A developer built a GPU display backend for Emacs, creating Metal and OpenGL drivers that offload text rendering from the CPU to the GPU, enabling video playback and animated cursor effects without mo…
A developer built a GPU display backend for Emacs, creating Metal and OpenGL drivers that offload text rendering from the CPU to the GPU, enabling video playback and animated cursor effects without mo…
A developer ported a C stress test to Clojure and achieved near-parity performance (0.86 ms vs 0.70 ms per frame) by using the JVM Vector API, static final species references, macros, and JDK 25, demo…
This article describes a method to run OpenGL 4.6 applications, specifically Minecraft, on macOS by translating OpenGL calls through a chain of graphics APIs: OpenGL → Vulkan → Metal. The process uses…
This article provides a C code example demonstrating how to create a Wayland client that uses the xdg-shell protocol and EGL for OpenGL rendering. The code includes setup for the Wayland display, regi…