WipEout racing engine: OpenAntiGrav: A Rust-based Engine Reconstruction for WipEout A developer has released OpenAntiGrav, a clean-room Rust reimplementation of the Studio Liverpool anti-gravity racing engine, supporting WipEout Pure, Pulse, HD/Fury, 2048, and the Omega Collection on a shared engine. The project's commits document co-authorship by Claude Opus 5.5, and the author states the work is not a decompilation: original executables serve as a specification, with Pulse as the primary reference title. Native release artifacts are provided for Windows, Linux, Steam Deck, and Android plus a browser build, though the README notes the program has run natively on Linux while Windows has been tested under Wine, and functionality varies by title with Pulse the most mature. Evidence at a glance Based on the linked sources. The author's reported result and independent confirmation are separate checks. - AI involvement - Reported models: Claude. Tools: Rust, cargo, Ghidra. The writeup below describes the work attributed to AI. - Reported result - Partial. This is the directory's source-based outcome classification. - Independent confirmation - Not reported. - Human work and limitations - The project explicitly distinguishes between native execution Linux and Wine-based testing Windows , while providing distribution artifacts for multiple platforms including native Windows builds. Original sources What was done OpenAntiGrav is a clean-room Rust reimplementation of the Studio Liverpool anti-gravity racing engine. It supports WipEout Pure, Pulse, HD/Fury, 2048, and the Omega Collection, utilizing AI-assisted development to rebuild behavior observed from original game executables. OpenAntiGrav is a clean-room reimplementation of the Studio Liverpool anti-gravity racing engine, written in Rust. The project aims to provide a playable experience for WipEout Pure, Pulse, HD/Fury, 2048, and the Omega Collection on a shared engine. The author emphasizes that this is not a decompilation; instead, original executables serve as a specification where behavior is observed, documented, and rebuilt from scratch. Pulse serves as the primary reference title. Development is AI-assisted, with numerous project commits documenting co-authorship by Claude Opus 5.5 https://raw.githubusercontent.com/topaxi/openantigrav/HEAD/README.md https://raw.githubusercontent.com/topaxi/openantigrav/HEAD/README.md . The project provides native release artifacts for Windows, Linux, Steam Deck, and Android, alongside a browser-based build. While the README notes that the program has run natively on Linux and that Windows has been tested under Wine, installation documentation is provided for Windows, Mac, Linux, Steam Deck, and Android. Functionality varies by title, with Pulse being the most mature. The project supports features such as campaign modes, local split-screen, and modding for tracks and AI pilots. Development progress is tracked via detailed documentation and commit logs. From the source Reproduce it oag-game --dry-run --no-audio --no-video