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[ARTICLE · art-75122] src=gamesindustry.biz ↗ pub= topic=ai-policy verified=true sentiment=· neutral

Why new EU deepfake legislation means games need to be careful when featuring real-world people and locations

The EU AI Act's deepfake transparency rules create new compliance challenges for game studios, requiring disclosure of AI-generated or manipulated content featuring real people or locations. Recent guidance indicates that many common AI uses in games may be exempt, but the distinction between fantasy and realism introduces legal grey areas.

read1 min views2 publishedJul 27, 2026

The EU AI Act's deepfake transparency rules present an interesting challenge for game studios. The obligation is broader than the popular understanding of a deepfake, extending beyond fake videos of politicians, to a wide range of AI-generated and AI-manipulated content. This has prompted concern among many game studios that AI-generated assets may be prohibited – yet recent guidance suggests that several common uses of AI in games are unlikely to fall within its scope. The real complexity lies in the grey areas between fantasy and realism.

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