{"slug": "while-my-friends-were-playing-games-i-was-pressing-break", "title": "While My Friends Were Playing Games, I Was Pressing BREAK", "summary": "A developer who grew up in the early '90s with a ZX Spectrum describes how pressing the BREAK button to see BASIC code sparked a lifelong passion for understanding how things work. This curiosity led him to learn assembly language, create custom fonts and games, and eventually build a career in industrial automation, including 12 years at Rosneft where he managed 105 people across 14 oil fields.", "body_md": "**How a curious kid with a ZX Spectrum became an engineer who builds AI from scratch**\n\nWhen I was a kid in the early '90s, every boy in my class dreamed about the same thing: getting a game console or a ZX Spectrum to play games. And when they finally got one — that was it. Hours of Dizzy, Boulder Dash, and Elite. Pure entertainment.\n\nI was different. Not because I was smarter or more disciplined — I just couldn't resist pressing the **BREAK** button.\n\nI'd load a game from a cassette tape, wait through that awful screeching sound, and then — instead of playing — I'd hit BREAK. The screen would fill with cryptic BASIC code. And I felt something I can only describe as **pure awe**.\n\n*This* is what's inside? *This* is how it works? These strange words and numbers — they *make* the game?\n\nI was maybe 10 years old, and I was hooked.\n\nI found a book by Radionov and Larchenko — a Soviet-era programming manual for the ZX Spectrum. It was thick, technical, and absolutely not written for children. I didn't care. I read it cover to cover.\n\nFirst came BASIC. Simple loops, PRINT statements, drawing pixels on the screen. But BASIC was slow, and I wanted more.\n\nThen came **assembly language**.\n\nI still remember the thrill of typing my favorite line:\n\n```\nORG 40000\n```\n\nThat was the starting address. From that point on, every byte was mine to control. No interpreter, no abstraction — just raw machine code talking directly to the Z80 processor.\n\nMy classmates were still playing games. I was writing them.\n\nI didn't stop at simple programs. I got my hands on a **Yamaha sound processor** expansion board, connected it to my Spectrum, and wrote an assembly routine to **digitize audio from cassette tapes**. At an age when most kids were trading game cartridges, I was sampling sound and playing it back through code I wrote myself.\n\nI created **custom fonts** — pixel by pixel, byte by byte, designing each character in a grid and encoding it into memory.\n\nThen I wrote **my own game**. A small one, sure — but it had sprite animation, collision detection, and a game loop. All in Z80 assembly. All by hand.\n\nAnd the feeling through all of this? It wasn't pride. It wasn't \"look how smart I am for reading hard books at a young age.\" It was **pure joy**. The same joy I felt the first time I pressed BREAK. The joy of seeing how things work and making them do what I want.\n\nThat curiosity never went away — it just evolved.\n\nFrom the ZX Spectrum, I moved to **PC hardware** — soldering, modding, understanding every chip on the motherboard. I fell in love with **microcontrollers and circuits**. I dove deep into **C++** and low-level systems programming, always chasing that same feeling: what's inside? How does it *really* work?\n\nThis path led me to **industrial automation** — and it became my career for over **20 years**.\n\nI started at the bottom. **Operator at oil field pumping stations** in the Russian Arctic — the Nenets Autonomous Okrug, shift work in -40°C, maintaining instruments and control systems with my own hands.\n\nThen I built an **internet service provider from scratch**. Got the licenses, installed base stations, deployed communication nodes at remote oil fields. I was the director, the engineer, and often the guy climbing the tower.\n\nBut the big chapter was **Rosneft**. Twelve years. I grew from an automation engineer to **acting head of the production automation group** — managing **105 people** across **14 oil fields** in the Komi Republic and Yamal. SCADA systems, telemetry, instrumentation, fire suppression, communication networks. I personally commissioned control systems at **3 new oil fields** from the ground up.\n\nI wrote software in **C++, VBA, RAD Studio**. I built monitoring dashboards in **Wonderware InTouch**. I designed databases in **MySQL**. When Flash was still a thing, I built interactive HMI panels in **ActionScript**. Whatever the problem needed — I learned it and built it.\n\nAfter Rosneft, I moved to **SCADA auditing and expertise** — reviewing automation systems, writing technical specifications, quality control for one of the largest oil companies in the world.\n\nAnd through all of it — every new controller, every protocol, every late night debugging a PLC — that same feeling from childhood was there. **The joy of understanding how things work.**\n\nIt never faded. Not once.\n\nToday, at 46, I'm building [Genesis 2](https://github.com/larionovavi-stack/genesis2-cascade-moe) — an AI system based on a novel **Cascade Mixture-of-Experts** architecture that I invented and **patented**. A system with 10,800 experts, 100% accuracy on its domains, 18ms inference — and it runs entirely on CPU. No GPU required.\n\nIt doesn't just generate text — it *executes*. It runs code, manages servers, solves real engineering problems. Because that's what I've always built: things that **do** things.\n\nPeople ask me: \"Why build your own AI from scratch? Why not just use APIs?\"\n\nBecause I'm still that kid pressing BREAK.\n\nI don't want to use the black box. I want to **open it**, understand every neuron, every weight, every routing decision. I want to build something that works the way *I* think it should work — efficient, practical, and deeply understood.\n\nThe `ORG 40000`\n\nof today is a neural network's first layer. The Yamaha sound chip is now a GPU. The Z80 opcodes are now PyTorch tensors. But the feeling? **The feeling is exactly the same.**\n\nI love this. I loved it when I was 10, I love it at 46, and I'll love it at 80. It's not a job. It's not a career move. It's the way my brain is wired — and I wouldn't change a thing.\n\nI'm not writing this to brag. I'm writing this because I think the world needs more people who press BREAK.\n\nNot people who are afraid of complexity. Not people who need permission to learn something \"too advanced.\" Just curious people who look at a running system and think: *I wonder what's inside.*\n\nIf you're that person — whether you're 10 or 50 — trust that instinct. It's the most valuable thing you have.\n\n*I'm Aleksandr Larionov — industrial automation engineer with 20+ years of experience, inventor, and builder of AI systems. Find my work on GitHub.*", "url": "https://wpnews.pro/news/while-my-friends-were-playing-games-i-was-pressing-break", "canonical_source": "https://dev.to/__b4cc59/while-my-friends-were-playing-games-i-was-pressing-break-521a", "published_at": "2026-06-14 21:54:45+00:00", "updated_at": "2026-06-14 22:10:49.596180+00:00", "lang": "en", "topics": ["developer-tools", "artificial-intelligence", "machine-learning"], "entities": ["ZX Spectrum", "Rosneft", "Yamaha", "Z80", "Wonderware InTouch", "MySQL", "RAD Studio", "ActionScript"], "alternates": {"html": "https://wpnews.pro/news/while-my-friends-were-playing-games-i-was-pressing-break", "markdown": "https://wpnews.pro/news/while-my-friends-were-playing-games-i-was-pressing-break.md", "text": "https://wpnews.pro/news/while-my-friends-were-playing-games-i-was-pressing-break.txt", "jsonld": "https://wpnews.pro/news/while-my-friends-were-playing-games-i-was-pressing-break.jsonld"}}