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Watch Soldering Up Close and From Any Angle, in VR

A new educational VR series, PCB Hand-Soldering Basics, uses Gaussian splats to let viewers watch soldering from any angle, with fine detail visible up close. The thirteen-video series was produced in cooperation with the Department of Electrical and Electronic Engineering at Imperial College London, and team member Tanmay Lad announced it on LinkedIn. The goal is to offer a unique front-row seat to hand soldering with zoom and 3D viewing capabilities.

read1 min views1 publishedAug 18, 2026
Watch Soldering Up Close and From Any Angle, in VR
Image: Hackaday (auto-discovered)

A manual skill like soldering is so much easier to learn and grasp when one can watch it in action, and there’s a brand new way to do that using virtual reality (VR). It isn’t just a series of 3D videos shot at someone’s workbench, either.

PCB Hand-Soldering Basics is a series of thirteen videos that demonstrate soldering using Gaussian splats, a method of displaying 3D content that allows the viewer to freely look at things from any angle. Gaussian splats aren’t new, but what makes this different is the sheer level of detail and the fact that it’s focused on handheld tool use rather than displaying a famous location, landmark, or something similarly “big”.

Throughout the videos fine detail on the iron, parts, and the PCB itself remain visible from any angle and even from close up. Here’s a short video captured from within a VR headset that is probably the next best thing to seeing it yourself.

An educational production, it was was made in cooperation with the Department of Electrical and Electronic Engineering at Imperial College London. A few more details are in a LinkedIn post by [Tanmay Lad], who was part of the team involved in the production. The goal is to offer a unique, front-row seat to hand soldering with the ability to zoom in or look at it in 3D from any angle.

Not familiar with Gaussian splats? We’ve previously covered a great overview. They look great and are computationally cheap to render, and being able to get up close and see such detail is not really something one expects.

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