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[ARTICLE · art-85589] src=arxiv.org ↗ pub= topic=artificial-intelligence verified=true sentiment=· neutral

Video Models as Native 4D Renderers: World-Grounded Conditioning from Animated Mesh

Researchers propose DAR, a reference-guided renderer that extends Wan2.2 camera control to a joint camera-plus-geometry interface, enabling pretrained video diffusion models to act as 4D renderers from animated meshes. On the 68-case DAR-4D benchmark, LoRA DAR achieves PSNR 23.22, SSIM 0.895, and LPIPS 0.134, improving over off-the-shelf Wan2.2-Depth by 1.54 dB PSNR, while a full fine-tune reaches PSNR 25.36 and SSIM 0.917. The work demonstrates that tracking and world position, rather than depth, are effective conditions for 4D rendering.

read1 min views1 publishedAug 4, 2026

arXiv:2608.00094v1 Announce Type: new Abstract: Pretrained video diffusion models can act as renderers when the desired scene state is already specified by an animated mesh, a camera trajectory, and a reference image. This 4D generative rendering setting raises a representation question: what image-format condition lets a video backbone obey both camera motion and scene-internal animation? We propose DAR, a reference-guided renderer that extends Wan2.2 camera control from Pl"ucker rays alone to a joint camera-plus-geometry interface. DAR projects a neural 4D G-buffer (tracking, world position, and normal) from the animated mesh and injects it through a widened control adapter while preserving the pretrained image-to-video prior. The central design choice is the pair of tracking and world position. Tracking identifies the persistent surface element that should carry appearance; world position gives its current scene-coordinate state; normal supplies local shape. Depth plus calibrated rays can recover 3D in principle, but depth is a camera-dependent chart in which camera and object motion are mixed. On the 68-case DAR-4D benchmark, LoRA DAR reaches PSNR 23.22, SSIM 0.895, and LPIPS 0.134, improving over off-the-shelf Wan2.2-Depth by 1.54 dB PSNR; a full fine-tune reaches PSNR 25.36 and SSIM 0.917. Matched ablations show that replacing world position by depth reduces PSNR by 1.26--1.55 dB at every checkpoint, supporting tracking+world-position correspondence as a practical 4D rendering condition.

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