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[ARTICLE · art-128964] src=games.slashdot.org ↗ pub= topic=ai-policy verified=true sentiment=↑ positive

Union Contract with Microsoft Ratified by 1,900 Blizzard Developers and Workers

Nearly 1,900 Blizzard Entertainment workers voted to ratify their first union contract with parent company Microsoft after more than two years of bargaining, consolidating Blizzard's smaller unions into three larger bargaining units. The contract gives workers new protections on generative AI, crediting, remote work and layoffs, requiring that any AI implementation materially affecting union employees' work be bargained over before it takes effect, and includes a 60-day layoff notice period, one week of severance per six months of employment, 14 months of recall rights and successorship if Blizzard is acquired. Across the board workers secured a 1.25% pay increase, with some workers paid below $50,000 per year receiving raises as high as 34%, according to the Yakima Herald-Republic.

by read2 min views1 publishedSep 14, 2026

Nearly 1900 Blizzard Entertainment workers "voted to ratify their first union contract with parent company Microsoft after over two years of bargaining," reports Kotaku, "consolidating Blizzard's many smaller unions into three larger bargaining units." The workers now gain new protections "on issues such as generative AI, crediting, remote work, and layoffs." [The contract] acknowledges that AI tools "may be useful in the game development process to support human judgment and creativity and that AI-assisted workflows remain subject to appropriate human control and review for accuracy and quality." But it also stipulates that any implementation of AI technology that would materially impact work performed by union employees must have its impacts bargained over before it can be implemented. Other sections cover issues such as crediting (guaranteeing that current and former employees are credited by name in all games they work on) and remote work (designating certain roles as hybrid in-office and providing procedures for individuals to apply for their roles to be fully remote). It also contains a lengthy section on how layoffs may be conducted, including a required 60-day notice period (or pay in lieu of notice), a guarantee of one week of severance for every six months of employment, and 14 months of recall rights. The contract also guarantees successorship, meaning if Blizzard is ever acquired by another company, the contract would remain intact. "Workers also contractually locked in their current hybrid work schedule," reports the gaming news site Aftermath, "meaning that Blizzard can't suddenly change it, as has been a labor-unfriendly trend in the games industry over the past couple years." Fully remote workers scored a big win as well. "I'm remote, and we grandfathered everyone who is remote to stay remote, so we can't be magically called to an office that we've never worked at before," [said Diablo senior environment artist Mahreen Fatima].

And "The contract also elevated pay floor," reports the Yakima Herald-Republic. "Across the board, workers secured a 1.25% pay increase, but some workers who were paid below $50,000 per year will walk away with pay increases that are as much as 34%." Read more of this story at Slashdot.

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