TypeScript Abstract Classes vs Interfaces in 2026: Which to Reach For and When TypeScript engineers often misuse abstract classes and interfaces due to a superficial understanding of their differences. Interfaces define pure structural contracts with zero runtime overhead, while abstract classes combine contracts with executable code for shared behavior and state. Choosing correctly between them is crucial for building flexible, maintainable systems. This article was written with the assistance of AI, under human supervision and review. Most TypeScript engineers misuse abstract classes and interfaces because they treat them as interchangeable. The confusion stems from a superficial understanding: both appear to define contracts for objects, both enforce implementation requirements, and both support polymorphism. Teams reach for abstract classes when interfaces would suffice, or worse, they use interfaces where shared behavior demands an abstract base. The cost shows up as duplicated logic, brittle hierarchies, and runtime errors that TypeScript's type system should have prevented. The distinction matters because these tools serve fundamentally different purposes. Interfaces define pure structural contracts—shapes that objects must match without dictating implementation. Abstract classes combine contracts with executable code, providing shared behavior and state that subclasses inherit. Choosing correctly means the difference between a flexible system that adapts to requirements and a rigid codebase that fights every change. The correct approach matches the tool to the problem. When the requirement is a contract without implementation—a shape that multiple unrelated classes satisfy—interfaces deliver maximum flexibility with zero runtime overhead. When the requirement includes shared behavior or state that subclasses must inherit, abstract classes enforce the contract while eliminating duplication. Interfaces excel when the requirement is structural conformance. When multiple unrelated classes need to expose the same shape but implement behavior independently, interfaces enforce the contract without coupling implementations through inheritance. This matters for teams building plugin systems, event-driven architectures, or any codebase where flexibility trumps code reuse. The key advantage is compile-time enforcement with zero runtime cost. TypeScript erases interfaces entirely during compilation—they produce no JavaScript, consume no memory, and impose no inheritance hierarchy. A class can implement dozens of interfaces without runtime penalty, and objects can satisfy interfaces without explicitly declaring them through structural typing. Interfaces support multiple implementation—a class can implement several interfaces simultaneously, enabling composition over inheritance. This pattern appears frequently in dependency injection systems where services must satisfy multiple contracts. The TypeScript compiler verifies that every required property and method exists with correct signatures, catching contract violations before runtime. The limitation is that interfaces cannot provide default implementations. Every class implementing an interface must define every method, even when implementations are identical. When three classes need the same validation logic, interfaces force duplication. The temptation to copy-paste shared code signals that an abstract class might be the better choice. Abstract classes serve a different purpose: they combine contract enforcement with executable code that subclasses inherit. When multiple classes require both a common interface and shared implementation, abstract classes eliminate duplication while maintaining type safety. The pattern appears in framework development, plugin architectures with common utilities, and any domain where subclasses share substantial logic. The core capability is partial implementation. Abstract classes define methods with actual code that subclasses inherit and optionally override. Protected members provide encapsulated state that subclasses access but external consumers cannot. Abstract methods—declared without implementation—force subclasses to define specific behavior while inheriting the rest. The tradeoff is reduced flexibility compared to interfaces. Abstract classes enforce single inheritance—a class extends exactly one abstract base. When requirements demand multiple base implementations, the hierarchy collapses. Interfaces allow a class to implement multiple contracts simultaneously; abstract classes impose a single inheritance chain. Runtime overhead is the other consideration. Abstract classes compile to JavaScript constructors and prototype chains. Every instance carries the inheritance hierarchy in memory, and every method call traverses the prototype chain. The impact is negligible for typical applications but matters in performance-critical code processing millions of objects. Bundle size increases proportionally with the number of base methods and properties. The plugin system pattern demonstrates interfaces at scale. When a host application needs to accept third-party extensions without knowing their implementation, interfaces define the contract. Each plugin implements the required methods, but the host never depends on concrete classes—only the interface shape. interface DataTransformer { readonly name: string; readonly version: string; transform input: unknown : Promise