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Two tiny functions that make your async code production-ready: `retry` and `timeout`

The article explains two concise higher-order functions, `retry` and `timeout`, that make async JavaScript code more resilient in production environments. The `retry` function automatically reattempts a failed async operation a specified number of times, while the `timeout` function aborts any operation that exceeds a given time limit. Both functions wrap existing async functions without modifying their internal logic and can be composed together to handle network failures and slow responses.

read4 min views25 publishedMay 24, 2026

Every async function you write assumes the network cooperates, the server responds, and the database doesn't hiccup. In production, none of those assumptions hold forever.

Here are two higher-order functions β€” each under 15 lines β€” that make any async function resilient without touching its internals.

The problem #

You have an async function. Maybe it calls an API, queries a database, or reads a file over the network.

async function fetchUserData(userId) {
    const response = await fetch(`/api/users/${userId}`);
    return response.json();
}

Two things will go wrong eventually:

  • It will fail intermittently and you'll want to retry it
  • It will hang indefinitely and you'll want to give up after a deadline

You could wrap every function in retry logic and timeout logic inline. Or you could write it once, properly, and wrap any function you want.

retry #

β€” automatic reattempts on failure

export function retry(count, callback) {
  return async function (...args) {
    let attempts = 0;
    let lastError;

    while (attempts <= count) {
      try {
        return await callback(...args);
      } catch (err) {
        lastError = err;
        attempts++;
      }
    }

    throw lastError;
  };
}

How it works

retry

is a higher-order function β€” it takes a function and returns a new function with retry behaviour baked in. The original function is untouched.

The while (attempts <= count)

condition is deliberate. If count

is 3

, the loop runs when attempts

is 0, 1, 2, 3

β€” that's 4 total executions: one initial attempt plus three retries. This matches the natural language meaning of "retry 3 times".

On success, return await callback(...args)

exits immediately β€” no more iterations. On failure, the error is stored in lastError

and attempts

increments. Once the loop exhausts all attempts, the last error is rethrown β€” not a generic new Error('Max retries reached')

, but the actual error the callback produced. Your callers get a meaningful error message, not a wrapper.

Usage

const resilientFetch = retry(3, fetchUserData);

// Works exactly like fetchUserData, but retries up to 3 times on failure
const user = await resilientFetch('user_123');

Why await

inside try

matters

try {
    return await callback(...args); // βœ“ catches rejected promises
} catch (err) { ... }

Without await

, a rejected promise escapes the try/catch entirely:

try {
    return callback(...args); // βœ— returns a pending promise β€” catch never fires
} catch (err) { ... }

await

unwraps the promise inside the try block, so rejections are catchable. This is one of the most common async/await mistakes and retry

only works correctly because it gets this right.

timeout #

β€” give up after a deadline

export function timeout(delay, callback) {
  return async function (...args) {
    const timer = new Promise((_, reject) =>
      setTimeout(() => reject(new Error('timeout')), delay)
    );

    return Promise.race([callback(...args), timer]);
  };
}

How it works

Promise.race

resolves or rejects with whichever promise settles first. This function creates a race between two competitors:

callback(...args)

β€” the actual work - timer

β€” a promise that rejects afterdelay

milliseconds

If the callback finishes in time, its value wins and timer

becomes irrelevant. If delay

milliseconds pass first, timer

rejects with Error('timeout')

and the callback's eventual result is ignored.

Notice the timer promise is constructed with (_, reject)

β€” it never resolves, only rejects. This ensures the timer can never accidentally win the race with a successful value; it can only interrupt with a failure.

Usage

const limitedFetch = timeout(5000, fetchUserData);

try {
    const user = await limitedFetch('user_123');
} catch (e) {
    if (e.message === 'timeout') {
        console.error('Request took too long');
    }
}

Combining them #

Both functions return async functions with the same signature as their input β€” which means they compose cleanly.

// Retry up to 3 times, but abandon any single attempt after 5 seconds
const resilientFetch = retry(3, timeout(5000, fetchUserData));

await resilientFetch('user_123');

Here's what happens on each attempt:

timeout(5000, fetchUserData)

races the fetch against a 5-second timer - If it times out, timeout

rejects withError('timeout')

retry

catches that rejection, increments attempts, and tries again - After 3 retries all fail, retry

rethrows the last error

Four attempts, each with a 5-second ceiling, maximum 20 seconds total. All from two composable functions and one line of setup.

What makes these worth keeping #

They don't modify the original function. fetchUserData

is unchanged. You can use it with or without retry/timeout anywhere else.

They forward arguments transparently. ...args

passes everything through β€” the wrapped function behaves identically to the original from the caller's perspective.

They preserve the error. retry

rethrows lastError

, not a new generic error. timeout

rejects with a named Error('timeout')

you can check by message. Callers always know what actually went wrong.

They compose. Because both return async functions with matching signatures, you can layer them in any order and they work together without knowing about each other.

The pattern #

Both functions follow the same structure:

higherOrderFn(config, callback) {
    return async function (...args) {
        // enhanced behaviour around callback(...args)
    }
}

This is the decorator pattern applied to async functions. You write the enhancement once, and apply it to any async function that needs it β€” no inheritance, no classes, no modification of the original. Just functions wrapping functions.

It's a small pattern. It shows up everywhere once you start looking for it.

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