Threejs Browser World of Tanks Kevin B. Liu designed and built Claude of Tanks, an original browser game using Three.js, as an experiment in persistent agent collaboration, with Claude and Codex serving as development tools rather than co-authors. Liu developed all vehicles, simulation, combat systems, interface, performance work, testing, documentation, and production pipeline end-to-end through a long-running multi-agent workflow, with every selectable tank being original procedural model work by him. Creator / designer / director Kevin B. Liu I designed and built Claude of Tanks as an experiment in how far one person can take an original browser game with persistent agent collaboration. Claude and Codex were development tools, not co-authors. The vehicles, simulation, combat systems, interface, performance work, testing, documentation, and production pipeline were developed end-to-end through a long-running multi-agent Claude and Codex workflow. Every selectable tank is original procedural model work by Kevin B. Liu.