cd /news/ai-products/the-last-clue-a-spooky-multiplayer-i… · home › topics › ai-products › article
[ARTICLE · art-161492] src=dev.to ↗ pub= topic=ai-products verified=true sentiment=↑ positive

The Last Clue: A Spooky Multiplayer Imposter Game Powered by Arduino UNO Q

A developer built The Last Clue, a multiplayer word-imposter party game hosted locally on an Arduino UNO Q board, where players join over the same Wi-Fi network from phones and browsers without a separate app. The board runs the game logic and drives its LED matrix as a physical "ghost" reacting to in-game events, while a locally run open-weight AI model acts as a "Ghostmaster" generating spooky introductions and announcements, kept separate from role assignment, voting and scoring so the game still works from built-in word packs if the model is unavailable.

by read4 min views1 publishedOct 31, 2026

This is a submission for the Hacktoberfest Open-Source AI Challenge Week 4: Ghost in the Machine What if an Arduino board could host a party game, become a ghost, and help you catch a liar?

That's the idea behind The Last Clue, a spooky multiplayer word-imposter game built with Arduino UNO Q and local AI.

I wanted to build something fun that people could actually play together, rather than another AI chatbot or a typical hardware demo. So I turned the UNO Q into a haunted game master.

The Last Clue is a multiplayer word-guessing game inspired by games like Imposter and Undercover, with a horror twist.

The concept is simple: everyone receives the same secret word except one player, the Imposter.

For example, imagine there are five players and the secret word is Vampire. Four players receive the word "Vampire", while the Imposter only receives its category, "Horror Creature".

Now everyone takes turns giving one-word or short clues. The Imposter has to pretend they know the answer without exposing themselves.

Once everyone has submitted a clue, players can decide whether they need another clue round or are ready to vote.

When voting begins, everyone secretly votes for the person they suspect.

And here's the interesting part: when the Imposter gets caught, they get one final chance to guess the secret word.

Guess correctly, and the Imposter still wins. Get it wrong, and the survivors win.

I wanted the game to be easy to understand, quick to play, and a little suspenseful every time.

I didn't want to simply put a dark background and a few ghost emojis into a regular game.

I wanted the ghost to feel like an actual character living inside the game.

The UNO Q is not just displaying a random animation. Its LED matrix reacts to actual game events.

Here's The Last Clue in action!

The demo shows how players join the same room, receive secret roles, submit clues, vote, and discover the Imposter, alongside the physical ghost on the Arduino UNO Q.

A spooky multiplayer word-imposter game where everyone knows the word except the Imposter.

Host a room on an Arduino UNO Q (or a laptop), then play from phones and browsers on the same Wi-Fi network. Survivors share short clues about a secret horror word. One Imposter does not know the word and has to blend in.

Contributions and ideas are welcome!

The most interesting part of this project was making the Arduino UNO Q work as the actual game host.

Instead of hosting everything on an external server, I used the UNO Q's onboard computing capabilities and Wi-Fi to run the game locally.

Here's the basic architecture:

Players simply connect to the same Wi-Fi network and open the room link or scan the QR code. No separate mobile application is needed.

I wanted AI to contribute something meaningful instead of just adding a chatbot to the game.

The idea is to make it the Ghostmaster: the mysterious presence behind the game that creates spooky introductions, atmospheric announcements, and fresh horror-themed content.

For this, I used: I kept the actual game mechanics separate from AI. Role assignment, voting, scoring, and winning conditions are handled by normal game logic. AI is there to make the experience more interesting, not to decide who wins.

This also means the game can continue using its built-in horror word packs when the AI is unavailable.

For a project like this, I think running AI locally makes a lot of sense. I didn't want the game to depend on an external AI API just to generate a few spooky messages.

Using open-weight AI gives me more control over how the model runs, how it is integrated, and what it does. It also gives me the freedom to experiment with different models and runtimes without building the entire experience around a single cloud provider. More importantly, the game is designed around a local network. Players can connect to the UNO Q and play together without needing a separate cloud-hosted game server or sending gameplay data to an external AI service.

Open innovation also made this project a great learning experience. I could experiment with the hardware, software, local inference, and multiplayer networking together.

That's what I enjoyed most about this challenge: taking different open technologies and making something fun out of them.

My favorite part of this project is seeing the little ghost on the Arduino UNO Q react to what's happening in the game.

The board becomes more than just hardware running some code. It becomes the physical identity of the game.

Players are looking at their phones, trying to figure out who knows the secret word, while a tiny ghost on the Arduino board is watching the whole thing.

I think that's what makes this project special.

A simple word game turned into a small haunted experience, powered by an actual piece of hardware and local AI.

And remember...

One word. One Imposter. Zero trust.

Thanks to everyone behind Hacktoberfest and the DEV community for creating a challenge that encourages experimenting, learning, and building with open technologies.

Now, can you find the Imposter? 👀

── more in #ai-products 4 stories · sorted by recency
── more on @arduino uno q 3 stories trending now
sponsored brought to you by zahid.host 4,200+ EU-deployed projects
reading about agents? ship yours in a single git push.

Run your AI side-project on zahid.host

EU-based hosting, git-push deploys, automatic HTTPS, no cold starts. Free tier with a custom domain — perfect for shipping the agent you just read about.

$git push zahid main
→ Live at https://your-agent.zahid.host ✓
Get free account → Pricing
from €0/mo · no card required
LIVE [news/the-last-clue-a-spoo…] indexed:0 read:4min 2026-10-31 · —