The future of practice: Enabling teachers to create learning interactives with generative UI Google Research unveiled a new research experiment that lets educators generate custom, interactive educational simulations using a novel application of generative user interfaces (GenUI) optimized for learning, according to research scientist Gal Elidan and product manager Yael Haramaty. Google also released a sample library of over 30 AI-generated, teacher-reviewed learning interactives in English for STEM subjects including physics, chemistry, biology, and math, focused on middle and high school, after receiving initial positive teacher feedback from a trusted tester pool. Schools using Google Workspace for Education can sign up through the Google for Education Pilot Program to provide feedback on the learning interactives. September 17, 2026 Gal Elidan, Research Scientist, and Yael Haramaty, Product Manager, Google Research We explore how we can harness generative UI with learning design guardrails to give teachers the ability to generate guided, interactive simulations for every topic and student. Digital educational tools have transformed how students around the world access information, from online textbooks to video libraries. Yet, for all the remarkable leaps in technology and accessibility, digital learning can often feel like a passive experience. Interactive, engaging, multimodal forms of practice that can encourage students to think for themselves and work through solutions have great potential for learning but remain largely out of reach. They are expensive to create, limited in number, and often require a lot more effort from the teacher. We wanted to see if AI could help close this gap. Today, we’re sharing our latest research which pushes the frontiers of interactive learning. Our new research experiment allows educators to create custom, interactive, and guided educational simulations. These learning interactives http://research.google.com/p/learning-interactives are tailored to the teacher’s objectives and curriculum, and are generated dynamically, leveraging a novel application of generative user interfaces https://research.google/blog/generative-ui-a-rich-custom-visual-interactive-user-experience-for-any-prompt/ GenUI that we’ve optimized for learning. Having received initial positive teacher feedback from a trusted tester pool, we’re also releasing a sample library http://research.google.com/p/learning-interactives of over 30 learning interactives in English for STEM subjects including physics, chemistry, biology, and math with a focus on middle and high school. These are all generated by AI and reviewed by teachers. Schools using Google Workspace for Education can sign up to provide feedback to improve learning interactives through the Google for Education Pilot Program https://edu.google.com/pilot/ . This pilot is an early step toward developing more learning interactives for public use. Learning is not a spectator sport http://google.com/url?q=https://dl.acm.org/doi/abs/10.1145/2724660.2724681&sa=D&source=docs&ust=1788432988552470&usg=AOvVaw1tDeXor7bPXB4JYurEPGrX . From the work of John Dewey, a foundational education theorist, who argued back in 1916 that we should “ give the pupils something to do https://www.gutenberg.org/files/852/852-h/852-h.htm ” to that of Jean Piaget, the influential psychologist whose pioneering work showed how learners construct knowledge https://archive.org/details/scienceofeducati00piag , it is well established that students learn better through active engagement. Modern cognitive research, such as the ICAP framework https://www.tandfonline.com/doi/abs/10.1080/00461520.2014.965823 , affirms that interactive behaviors consistently yield deeper schema