The first game engine for robotics Lucky Robots launched Lucky Engine, the first game engine purpose-built for robotics, enabling infinite data generation for robotic AI training. The engine provides physically accurate simulation with MuJoCo physics, Vulkan rendering, and Python SDK integration, allowing robots to learn millions of episodes in virtual worlds before deployment in reality. Infinite Data Generation for Robotic AI We created the world's first game engine purpose-built for robotics. Lucky Engine spins up virtual worlds where your robot can try, fail and learn a million times then steps into reality already knowing the job. No hardware to break, no lab time to book, no waiting. A new game engine built from ground up by the Lucky Robots team This is not Unity or Unreal, it's a game engine purpose-built for robotics. You can record 10,000hz, and millions of accurate episodes for robotics AI training. A unique engine with accurate time and real-world physics underneath. marble run.sim 1 armmarble run python connect to the running simulation from luckyrobots import LuckyRobots lr = LuckyRobots lr.connect robot="unitree g1", scene="living room" for ep in range 1 000 000 : obs = lr.reset randomize=True while not obs.done: action = policy obs.camera, obs.joints obs = lr.step action logs a labeled episode Physically accurate SIM-TO-REAL Industry-standard MuJoCo contact, friction and dynamics run underneath — so a grasp learned in simulation holds on the real arm. Realistic rendering VULKAN A Vulkan renderer drives camera feeds close to what the real sensors see — the difference between a vision model that works and one that doesn't. LeRobot 3.0 Data Output DATASETS Every motion logs camera frames, joint states and sensor streams as labeled episodes — ready for imitation and robot learning. Directly compatible with LeRobot 3.0. Drive it from Python gRPC SDK Connect with the Lucky Robots library, script the robot in code, and run thousands of experiments unattended overnight. Full Game Dev Experience LUCKY EDITOR Build scenes, place robots and design environments by drag-and-drop and using C . You can make any environment just like you are making a game, make your robots play basketball if you like. Generate a million episodes. Ship the robot that learned. Train in simulation, deploy in reality. Fly a drone through the same engine Aerial robots run on the same MuJoCo physics and Python SDK as the arms and humanoids — autonomous flight, captured as labeled episodes. live render · autonomous drone in MuJoCo flight Scenes full of objects that open Fridges, grills and cabinets are rigged to open and close — so a policy can learn to manipulate the room, not just look at it. articulated · appliances rigged to hinge open articulated · doors and drawers that actually open lucky editor · author articulation in the engine From one blue cup to a million grasps live render · G1 lifts a cup to inspect live render · close-up cup-to-hand reach Extending Hugging Face for robotics Projects, datasets, models and runs together in one workspace. Train in simulation, replay every episode, and roll the best policy straight to production. Your whole team, in sync. Host REPOSOne workspace for robot projects, datasets and models with orgs and teams so the whole crew ships together. Simulate RUNSRun simulation tasks in the cloud or on your desktop with Lucky Engine. A full train-and-test loop with no real robot required. Collect & Replay EPISODESEvery run is captured. Scrub any episode frame by frame and explore it like a dataset, not a log. Generate millions of episodes in the cloud CREDITSIf you want a billion episodes overnight, you can use Lucky Hub to do it. Scale BILLINGStart free, grow to enterprise. Only pay for what you run; AI credits, sim minutes and episodes. chasing-spheres main · episode 04217 04217 lift cup → inspect 0 g1 tidy v3 The people behind Lucky Robots A team of engineers and researchers building the simulation layer for the robots about to enter the real world. We're hiring → careers Open roles We're a small team with a lot of robots to teach. If you build engines, renderers or robot-learning systems, come build with us. Software Engineer C++ Core / Game Engine · Apply /jobs Full-time · Melbourne, Australia Rendering EngineerCore / Game Engine · Apply /jobs Full-time · Melbourne, Australia Research Engineer ML Perception & Manipulation · Apply /jobs Full-time · Remote, Worldwide Founding Research Engineer ML Perception & Manipulation · Apply /jobs Full-time · Remote, US Sr Research Engineer ML Perception & Manipulation · Apply /jobs Full-time · Remote, Worldwide Teleop was never going to scale, and Isaac Sim was a pain to set up. Try Lucky Engine. Cutting-edge robot AI, autonomous systems, research at scale — Lucky Engine and LuckyHub give you the data and simulation to cross the gap from lab to the real world Talk to our enterprise team /cdn-cgi/l/email-protection 7f171a1313103f130a1c14060d101d100b0c511c1012