# Tencent Games Central Tech introduces new AI tools to help with animation, gameplay, and more at Gamescom 2026

> Source: <https://www.pcguide.com/news/tencent-games-central-tech-introduces-new-ai-tools-to-help-with-animation-gameplay-and-more-at-gamescom-2026/>
> Published: 2026-08-27 15:39:05+00:00

# Tencent Games Central Tech introduces new AI tools to help with animation, gameplay, and more at Gamescom 2026

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Tencent Games is putting a major focus on AI at Gamescom 2026, with its Central Tech division [showcasing a collection of new tools](https://www.newswire.ca/news-releases/tencent-games-central-tech-makes-its-gamescom-debut-accelerating-game-industry-innovation-with-full-pipeline-proprietary-ai-technologies-865161908.html) designed to help developers across different stages of game development. On top of that, they have also developed something that can help prevent cheating in games.

One of the biggest highlights is Motus, an AI system focused on 3D character animation. Instead of handling only one part of the animation process, Motus brings several stages together, including character rigging, skinning, motion generation, motion cleanup, and real-time interaction.

Developers can generate movement using text prompts, videos, or keyframes, while the system can also create animations involving multiple characters. Tencent says Motus can analyze a character’s structure and quickly build a production-ready skeleton before generating the required skinning data. The system is also designed to clean up AI-generated animation. It can identify problems such as jitter, characters or objects passing through each other, unusual joint movement, and incorrect foot placement. Tencent says Motus can also use text or audio to drive facial expressions and body movement, opening up possibilities for more responsive NPCs and digital characters.

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Motus isn’t just experimental technology either. Tencent says its tools have already been used in games including Game for Peace, PUBG MOBILE, Delta Force, Honor of Kings, Roco Kingdom, League of Legends, and Teamfight Tactics.

Another interesting project is GIGA, which uses games and virtual environments as training grounds for AI agents. Instead of simply understanding what is happening on screen, these systems are being trained to make decisions, connect language with actions, and react to changing situations in real time. For graphics and presentation, Tencent showcased MagicDawn, which combines rendering technology with AI and cloud computing. One example presented at Gamescom was Roco Kingdom, where the technology helped turn the older browser game into a much larger 64-square-kilometer cross-platform open world while maintaining consistent visual quality.

Tencent is also using AI for areas outside game creation. Anti-Cheat Expert focuses on keeping games secure by detecting cheats, protecting game clients, monitoring in-game economic risks, and tracking threats.

Finally, WeTest Acorn AI Studio uses AI agents to play games in a way similar to human testers. The system can then look for problems across different genres and platforms, potentially helping developers find bugs and other issues earlier.
