# Star Wars: Rogue Squadron 64 Recompiled: FurryLilManChild/rs64-nx

> Source: <https://reversedwithai.com/p/star-wars-rogue-squadron-64-recompiled-44161f02>
> Published: 2026-10-29 10:31:38+00:00

## Evidence at a glance

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## What was done

A static recompilation of Star Wars: Rogue Squadron (USA v1.0) for N64, featuring a Nintendo Switch homebrew port, experimental ray tracing, and online co-op support. The project is heavily AI-assisted.

rs64-nx is a static recompilation of the N64 title Star Wars: Rogue Squadron (USA v1.0). The project utilizes N64Recomp and N64ModernRuntime, with a forked RT64 renderer designed to interpret Factor 5's custom display-list format. The README documents that the game is completely playable from beginning to end. The project includes a Nintendo Switch homebrew build, which implements a libnx layer adapted from DK64Recomp-NX and utilizes GLideN64 for rendering. Development commits frequently credit "Claude Opus 5.5" as a co-author, and the README states that most debugging, architectural decisions, and code were produced with Claude. Features include high-resolution support, widescreen, frame interpolation, and experimental ray tracing. Multiplayer functionality is provided via a native mod, supporting online co-op. The project is documented at [https://raw.githubusercontent.com/furrylilmanchild/rs64-nx/HEAD/README.md](https://raw.githubusercontent.com/furrylilmanchild/rs64-nx/HEAD/README.md). Limits include experimental ray tracing issues, such as flickering or missing shadows, and untested Steam-Relay mod functionality on Linux, Steam Deck, and macOS.

## Reproduce it

```
Place a valid Star Wars: Rogue Squadron (USA v1.0) ROM (xxHash3-64 0x6B66A44153594DEA) in the working directory. Launch the executable to trigger ROM import.
```

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