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Solstice Runner: Chasing the Sun with React, Three.js, and Google AI

A developer built Solstice Runner, a 3D browser game using React, Three.js, and the Google AI API, for the June Solstice Game Jam. The game celebrates the longest day of the year by having players navigate a vibrant 3D world chasing the sun, with AI-driven dynamic interactions. The project is open-sourced and submitted for the Best Google AI Usage and Best Ode to Alan Turing categories.

read2 min views1 publishedJun 21, 2026

This is a submission for the June Solstice Game Jam

For this challenge, I wanted to build something fun that really captures the vibe of the June Solstice. Being a web developer, I decided to create a 3D browser game from scratch called Solstice Runner. My main goal was to mix interactive web technologies with a bit of artificial intelligence to make the gameplay feel alive. The game celebrates the longest day of the year by having the player navigate a vibrant 3D world chasing the sun.

You can play it live right here in your browser: [Play Solstice Runner](https://x-tahosin.github.io/Solstice-Runner/)

Here is a quick video demo of the gameplay so you can see it in action before trying it out:

Your browser does not support the video tag.I have open-sourced the entire project. You can check out the code and see how everything was put together below:

Building this was a really cool learning experience. I started by scaffolding a React project with Vite because I wanted a fast development setup. For the 3D graphics, I used React Three Fiber. If you have ever tried setting up a pure Three.js scene with cameras and lighting manually, you know how much boilerplate it takes. React Three Fiber made it super easy to drop 3D objects into my React components.

One of the most interesting decisions I made was integrating the Google AI API. Instead of hardcoding all the game logic and dialogues, I used the API as a special feature to generate dynamic interactions on the fly. It took a little bit of tweaking to get the prompts right so it wouldn't slow down the game, but the end result was totally worth it. It gives the game a much more unpredictable and fun feel.

I am submitting this project for the Best Google AI Usage and Best Ode to Alan Turing categories.

For the Google AI usage, I integrated the Google AI API to drive some of the core dynamic interactions in the game, making the experience different every time you play.

For the Alan Turing category, the logic behind the AI interactions and the "runner" concept serves as a nod to Turing's incredible contributions to computing and artificial intelligence.

Thanks for checking out my game, and I hope you have fun playing it!

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