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Sick Day Project: Outlanders 2 “Wiki”

A developer who fell ill instead of riding the NYC Century built a fan "wiki" for the village sim game Outlanders 2 at outlanders2wiki.com, populated with data an LLM extracted from the game's asset files. The developer reported that LLM-driven computer use was "slow and finicky" and blocked other use of the machine, while mining the game's assets with a local model given access to the binaries — coordinated through a shared repo and issues that a phone-based model could task the local model with — "worked better and was easier than I could have possibly imagined." The site is a wiki only in the sense that its repo accepts pull requests, not in the sense of click-to-edit pages.

by read1 min views1 publishedOct 26, 2026

I was supposed to ride the NYC Century today, but I ended up coming down with a nasty cold and I’m spending the day on the couch.

I enjoy the Outlanders 2 game, an easy going village sim. But somehow it’s never quite acquired one of those fandom wikis with the various details, and sometimes I’m curious about how many days it takes carrots to mature and what their yield is. (usually when playing in Tourament mode).

I used it as an excuse to try two LLM backed work modes I haven’t tried much, computer use and decompilation (really data mining of assets, no actual decompilation happened). Computer use was slow and finicky, and I hadn’t consciously realized that you can’t use your computer for anything else while the LLM is driving it. Mining the games assets by contrast worked better and was easier than I could have possibly imagined. Setup a model running on my laptop with access to the binaries, and then a shared repo and set of issues that I could have a model on my phone task the local model with questions.

So using the information Sol extracted from the game files, I put together a quickly Outlanders 2 “wiki”. (wiki in the sense that there is a repo that will accept pull requests vs “wiki” in the sense that you can click to edit).

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