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Show HN: MobileCode – OpenCode with React Native Previews

MobileCode, an open-source fork of the OpenCode AI coding agent, now provides live iOS Simulator and Android Emulator previews inside the coding session, enabling developers to build, launch, and debug mobile apps from a single Play button. The tool detects Xcode, Gradle, and Expo projects, starts one Metro server for both platforms, and embeds device streams via serve-sim and serve-avd, with agent-driven runs that automatically fix failing builds.

read4 min views1 publishedSep 7, 2026
Show HN: MobileCode – OpenCode with React Native Previews
Image: Michielbdejong (auto-discovered)

The open source AI coding agent for mobile apps.

MobileCode is a fork of opencode that knows about mobile projects. When it detects an iOS or Android project it can run the simulator or emulator preview server and render the live device inside the app, next to your session.

Run a React Native app on iOS and Android from one Play button. MobileCode starts one Metro server, builds both native projects, and launches them in embedded Simulator and Emulator panes.

  • iOS : detects Xcode projects and workspaces, CocoaPods, and Expo apps, then runsserve-sim and embeds the iOS Simulator stream.
  • Android : detects Gradle projects and Expo apps, then runsserve-avd and embeds the Android Emulator stream.
  • Expo and React Native : Play generates the native project withexpo prebuild when needed, installs pods, starts Metro, and connects the emulator to it throughadb reverse . One Metro serves both platforms.
  • Agent-driven runs : thedevice_run tool lets the agent build and launch the app itself, wait for the result, and read the build error and log tail, so it can fix a failing build without you pasting logs. The device pane opens when a run starts.
  • One project at a time : the simulator, emulator and Metro port are shared, so starting a project stops any other project's apps first. Switching to a tab whose project was running brings it back, relaunching the installed app without a rebuild when it can.
  • Everything else opencode does: terminal UI, desktop app, web UI, any model provider, MCP, plugins, and skills.

Open a session in a mobile project and the device pane opens by itself, alongside your conversation. It starts npx serve-sim or npx serve-avd on the machine running the MobileCode server and streams the simulator or emulator into the app, with Start, Stop, Reload and Open in browser controls. Projects are detected up to two directories below the session root, so an app in a subfolder is still found.

The session titlebar carries an Xcode-style run control for every detected platform, showing the current build status next to it.

  • Play builds the native project, installs it on the running simulator or emulator, and launches it. On iOS that isxcodebuild against the first shared scheme, thensimctl install andsimctl launch . On Android it is./gradlew :<module>:assembleDebug , thenadb install -r -g and an explicit launch intent.
  • Stop cancels a build in flight, or terminates the app on the device when it is already running.
  • Status moves through Building, Installing, Launching and Running, and a failed build shows the first compiler or Gradle error with the full log one click away in the device pane.

The same operations are available over HTTP:

GET  /api/device-preview?location[directory]=<project>
POST /api/device-preview/start      { "platform": "ios" | "android" }
POST /api/device-preview/stop       { "platform": "ios" | "android" }
POST /api/device-preview/run        { "platform": "ios" | "android" }
POST /api/device-preview/run/stop   { "platform": "ios" | "android" }

Requirements: macOS with Xcode for iOS (serve-sim needs Node 20 or newer), and the Android SDK platform-tools with at least one AVD for Android. Android builds need a JDK your project's Gradle version supports, and the package name is read from the built APK with aapt2 when the SDK build-tools are installed.

curl -fsSL https://raw.githubusercontent.com/hsandhu/mobilecode/main/install | bash

git clone https://github.com/hsandhu/mobilecode.git
cd mobilecode
bun install
bun run --cwd packages/opencode src/index.ts

The install script places the binary in ~/.mobilecode/bin and adds it to your shell PATH.

MobileCode keeps opencode's configuration format and locations, so an existing opencode.json, provider credentials, plugins, and skills work unchanged. Configuration lives in ~/.config/opencode, data in ~/.local/share/opencode, and environment variables keep the OPENCODE_ prefix. See the opencode docs for the full reference.

bun install
bun run --cwd packages/opencode src/index.ts serve --port 4096   # backend
bun --cwd packages/app dev -- --port 4444                        # web UI at http://localhost:4444
bun --cwd packages/desktop dev                                   # desktop app

Run bun typecheck inside a package directory before sending changes. Tests run from package directories, for example bun test in packages/opencode.

bun run build:macos

One command: it installs dependencies, bundles the server, builds the Electron app and writes MobileCode.app plus a .dmg and .zip to packages/desktop/dist. It needs Node 20 or newer and picks a suitable version from nvm when the one on your PATH is older.

The build is unsigned by default, so right-click the app and choose Open the first time. To ship a signed and notarized build, pass --sign with a Developer ID certificate in your keychain and APPLE_API_KEY, APPLE_API_KEY_ID and APPLE_API_ISSUER set. Other options are --arch arm64|x64|universal, --channel dev|beta|prod and --skip-install; --help lists them.

MIT. MobileCode is built on opencode, copyright (c) 2025 opencode, and keeps its MIT license.

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