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Show HN: Making 10-minute AI movies with Claude Code and Higgsfield ($200 each)

A developer has built a pipeline using Claude Code and Higgsfield's CLI to produce 10-minute AI movies for about $200 each, with Seedance 2.0 for video, Nano Banana Pro for images, Sonilo for music, ElevenLabs for voices, and Gemini for quality control. The pipeline has generated at least three finished films, including an 11-minute comedy called 'The Long Game,' and the full playbook is documented in MOVIE_LESSONS.md.

read3 min views6 publishedJul 20, 2026
Show HN: Making 10-minute AI movies with Claude Code and Higgsfield ($200 each)
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A working pipeline for making short films (5–12 minutes, dozens of shots, consistent characters and voices) with Seedance 2.0 (video), Nano Banana Pro (images), Sonilo (music) — all three via Higgsfield's CLI — plus ElevenLabs (voices), Gemini (audio/image QC), and a lot of ffmpeg. About ten films have been made this way; the first complete one, The Long Game (an 11-minute comedy, ~80 shots, ~15 iteration passes), lives in long_game/

as the worked example.

A taste of the output: The Long Game's cast, voices, and start frames, the storyboard, the voice auditions — and the finished film. Two more finished films: Homo Sapien (the music video) and Walter's Deal. There's also a blog post about the whole endeavor: Making AI Movies.

Start with MOVIE_LESSONS.md — the playbook: the pipeline, the laws (retakes regress; after two failed rewordings change what happens; the problem dictates the fix), prompting, voices, sound, and costs. The dated per-project postmortems behind those rules live in

PROJECT_LOG.md.

Anchors (character portraits) → start frames (one per scene, anchors as refs) → cast voices and TTS the script → animatic (the whole film as stills + TTS, ~free — iterate here) → Seedance clips (start frame + anchors + voice refs) → music and ambience as assembler layers → ffmpeg assembly → storyboard.html + preview → director notes → cheapest fix per note → repeat.

gen.py            submit Seedance / Nano Banana jobs (handles the 8-job cap)
tools/
  pool_run.py     batch runner; skips finished shots, so re-run = retry
  assemble.py     spec-driven film assembler (cuts, music spans, ambience
                  beds, grades, fades) — see long_game/film_spec.py
  dub_clip.py     replace a line's audio without re-rendering
  pitch_check.py  median-F0 screen for wrong-voice takes
  listen.py       Gemini listens to audio for QC (fault-finding prompts only)
  templates/      best-of-breed per-film tools to copy into a new project:
                  animatic, auditions, ambience, images, storyboard, batch
                  emitter, frame edits, upscale, dub pass
long_game/        the worked example: story, film_spec.py, storyboard_gen,
                  archive/ of every iteration script (media is gitignored)
other_movies/     the other film projects (sagas, Donner Party, Walter's Deal,
                  the Homo Sapien music video, ...). Copyrighted source texts
                  and a few fan-IP projects are local-only via .gitignore.
veo3_compare/     the std-vs-fast blind test harness + prompts

Prerequisites: Python 3.10+, ffmpeg

/ffprobe

on PATH, Node 18+ for the Higgsfield CLI (npm i -g @higgsfield/cli

— the only path to Seedance 2.0 / Nano Banana Pro), and pip install numpy

(pitch_check). Optional per tool: edge-tts

(free draft TTS), demucs

  • Whisper (dub QC).

npm i -g @higgsfield/cli

, thenhiggsfield auth login

&&higgsfield workspace set <id>

; put API keys at~/.elevenlabs_key

and~/.gemini_key

(~/.fal_key

only if using fal.ai as an alternate Seedance provider).- Make a folder, write the treatment, then follow the pipeline order in MOVIE_LESSONS.md — anchors, frames, voices, animatic first. - Copy what you need from tools/templates/

and adapt its spec imports. - Generate clips via a batch script + python3 ../tools/pool_run.py videos_v1.sh outputs/video1 7

, assemble withpython3 ../tools/assemble.py film_spec.py

, review via the storyboard, iterate.

Media (clips, frames, audio, previews) is deliberately not in git — only specs, scripts, and docs. Everything under outputs/

is regenerable from them, credits permitting.

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