Show HN: I hand-write 5 daily word puzzles before work A developer built and hand-writes five daily word puzzles at dailyworder.com, including Pyramid, Fourbe, Spying Bee, Invertle, and Totum. The puzzles are built solo using Vite, React, TypeScript, Supabase, and Vercel, with an iOS app via Capacitor, and are free to play. The creator used AI to accelerate development of the code and precomputed datasets, such as a 350KB framework for Pyramid's grid logic. I build and hand-write five daily word puzzles at dailyworder.com. Every clue and answer for the dailies are mine — I use AI for the code and it's unlocked crazy speed on small but thorny problems. One technical detail as an example: Pyramid's editor one of the five games uses a ~350KB precomputed dataset of valid frameworks — grids where a single vowel, dropped into every slot, produces valid English words across all rows. Building the dataset was the actual work combinatorial search over a 60k-word dictionary with constraint checks but I did that in one session. Runtime is trivial: pick a framework, pick a vowel, render. Works offline. Don't think I could spend the time on it before LLMs. The other four: - Fourbe — Connections-style, but the connections are spelled out in crossword-style clues across four rounds - Spying Bee — Word find flipped on it's head where players must reveal letters before they can select - Invertle — word guesser with higher/lower hints - Totum — letter-tile spelling game with a 16-letter pool Built solo, evenings and weekends. Vite + React + TypeScript, Supabase, Vercel. iOS app is a Capacitor wrapper. Daily puzzles are free. Genuinely curious what HN thinks. What's confusing about the games? What would you build differently? Comments URL: https://news.ycombinator.com/item?id=48292154 https://news.ycombinator.com/item?id=48292154 Points: 1 Comments: 0