I'm a professor of advanced technology transitions at ASU, and part of my work includes pushing at the edges of what frontier models can and can't do. Out of curiosity I asked Fable 5, via Claude Code, to research the past two decades of my research and design a browser game from it — something that would stand up as a game on its own, but that genuinely reflected the work.
Over 90 iterations later (this was a long collaborative effort) the result was Hyperbubble — a one-button browser-based game where your task is to navigate your character through a future of emerging technologies, complex risks, transformative possibilities, and unexpected delights, all while protecting and growing their state of “flourishing.” Each element of the game tracks back to aspects of my work — even the seemingly weird ones!
Sharing as an example of how emerging AI capabilities are allowing complex ideas to be translated into modes and platforms that would have been exceptionally difficult to achieve without them (or prohibitively costly).
The game itself is one self-contained HTML file — procedural graphics, synthesized soundtrack, no libraries, no build step, no signup. MIT licensed. The leaderboard is a ~120-line Cloudflare Worker holding five fields per entry and nothing personal: no accounts, no emails, pseudonyms only. Best on desktop or tablet; playing on mobile works but isn't tuned yet, which is the next job.
Repo at: [https://github.com/2020science/hyperbubble](https://github.com/2020science/hyperbubble) (which also links to more background on the game)
Comments URL: [https://news.ycombinator.com/item?id=49305115](https://news.ycombinator.com/item?id=49305115)
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