Minecraft agents that do whatever you ask. Each agent is a real player (Mineflayer) in a vanilla world; TypeSafe's JEV model picks every action it takes, and a planner model (Claude Opus 5.5 or GPT-6 Astra, on the subscription you already have) understands what you say and speaks for it.
Use it two ways:
- As an MCP server inside Claude Code or Codex — "start a world and spawn a bodyguard for me".
- As a CLI —
herobrine up --world play,herobrine spawn --persona "my bodyguard",herobrine tell Cedar "bring me 5 logs".
Both drive the same core; the CLI also works against the MCP instance while Claude Code has it open.
Agents have no fixed roles. Each one has three free-text fields, and the user can change any of them at any time:
| Field | Examples |
|---|---|
| persona : who to be and how to behave | "my bodyguard", "a chill builder who plays alongside me", "a grumpy dwarf miner who never leaves the caves" |
| long_term_goal : an objective it works toward over time | "get us full iron gear", "build a base by the river" |
| task : what to do right now | "collect 10 logs", "make a stone pickaxe", "come here", "bring me 5 cobblestone" |
With no task, the agent picks its own next short-term task based on its persona and long-term goal. Tasks end as done or stuck.
Each agent gets a short single-word Minecraft-style name (e.g. Flake, Basalt, Cedar) when it spawns. Names are never reused in the same world.
Two models with clearly separated jobs:
- System Two — the planner (
src/planner.mjs): a full language model that turns what people say into atyped task , reviews progress, picks the next task from the persona and long-term goal, and writes every chat reply. It runs through the host you already use, so no extra key is needed:- Claude Code → an ACP session (
claude-code-acpdriving your installedclaude) withOpus 5.5 - Codex →
codex mcp-server(codex/codex-replythreads) withGPT-6 Astra - or an API key (
ANTHROPIC_API_KEY,OPENROUTER_API_KEY,OPENAI_API_KEY) One persistent session per agent, so it remembers the conversation.
- Claude Code → an ACP session (
- System One — JEV (
src/jev.mjs): TypeSafe's choice model. Once a second it picks one concrete action from a menu built from what the agent can see. It never sees free text.
player chat / dashboard / MCP text ──▶ planner ──▶ TaskSpec {kind, items, recipient, location, entity, until} + reply
│
world memory ◀── observe ──▶ action menu ──▶ JEV picks one ──▶ Mineflayer executes (bounded)
│
predicates verify completion (inventory / delivered / arrived / killed / built)
planner reviews "judged"/"ongoing" tasks, budgets and repeated failures
- Typed tasks (
src/tasks.mjs): completion is verified by the game state, not declared by a model.items(inventory),delivered(hand-over events),arrived(distance),killed,built,ongoing(follow/guard),judged(planner reviews it). Item matches are exact ids, globs (*_log) or categories (food,tool,building…) resolved from the game's own registry. - Prerequisites (
src/actions.mjs): for "make a stone pickaxe" the missing chain (logs → planks → table → sticks → wooden pickaxe → cobblestone) is worked out from Minecraft's recipe data and shown to JEV as the next step. - World memory (
src/memory.mjs): last-seen player positions, known tables/furnaces/chests/beds/ores, visited areas, home. Every action can target something out of view ("walk to where satuke was last seen", "go back to the furnace"). - Chat:
Cedar <anything>,all <anything>, or a whisper. The planner decides whether it is a task, a goal, a persona change, a stop/resume, or just a question, and answers in character and honestly.
Requirements: Node 20+, a TypeSafe (JEV) key, and a planner: Claude Code (logged in) or Codex (logged in) on the same machine, or an API key. To run worlds locally you also need Java: 21+ for Minecraft 1.20.5 and later, 17 for 1.17–1.20.4.
git clone git@github.com:xatuke/herobrine.git && cd herobrine
npm install
npm link # puts `herobrine` on your PATH (optional)
herobrine config set key <TYPESAFE_KEY> # or: config set key-file /path/to/keyfile
herobrine up --world play --difficulty peaceful # daemon + world (asks you to accept the Minecraft EULA)
herobrine spawn --world play --persona "a friendly survival companion" --goal "get us iron gear" --owner YourName
herobrine tell Cedar "bring me 5 logs" # planner interprets it, agent replies
herobrine chat Cedar # interactive conversation
herobrine status # everything at a glance
herobrine logs Cedar -f # follow task / chat / planner events
herobrine actions Cedar # the menu JEV is choosing from right now
herobrine cmd play "time set day" # server console
herobrine down # stop agents, worlds and the daemon
herobrine is a thin client of the local HTTP API (http://127.0.0.1:3600, also the dashboard). herobrine up starts a daemon that runs the same core as the MCP server; if Claude Code already has the MCP open, the CLI talks to that instead.
claude mcp add herobrine -e TYPESAFE_API_KEY=your_key -- node /absolute/path/to/herobrine/src/server.mjs
[mcp_servers.herobrine]
command = "node"
args = ["/absolute/path/to/herobrine/src/server.mjs"]
env = { TYPESAFE_API_KEY = "your_key" }
tool_timeout_sec = 300 # first start_server downloads the jar and generates a world
TYPESAFE_KEY_FILE=/path/to/keyfile or herobrine config set key ... work instead of putting the key in the config. The key stays in the server process and is never logged.
- Toward Claude Code / Codex it is an MCP server (that's what you add, and what exposes the tools).
- Inside, it is an ACP client : it spawns Claude Code as an ACP agent to use Opus 5.5 as the planner (with Codex it uses
codex mcp-serverinstead). - The CLI talks plain HTTP to the same process.
Just talk to Claude or Codex:
Start a peaceful survival world and spawn two agents. One should be my bodyguard; the other should get us iron tools.
Tell Cedar to bring me 10 logs.
Make Flake act like a lazy farmer who complains a lot.
Watching: herobrine status, herobrine logs <agent> -f, or open the dashboard at http://127.0.0.1:3600 (or ask for open_dashboard). It shows each agent's live 3D view, persona, goals, current task and action, next prerequisite, inventory and recent results, plus a box to send it instructions. You can also join the world with Minecraft Java at the same version: Multiplayer → Direct Connect → localhost:25565. Managed servers run in offline mode.
| Tool | Purpose |
|---|---|
start_server /stop_server /list_servers /server_logs /server_command |
Run local vanilla servers (needs accept_eula: true after the user agrees to the Minecraft EULA) |
spawn_agent |
Join a managed server, or any offline-mode server or LAN world by host /port , with persona/goal/task |
instruct_agent |
text in the user's words (planner interprets, replies in chat) and/or structuredpersona ,long_term_goal ,task (TaskSpec),owner for one agent orall |
planner_status |
Active planner backend/model, call stats, and the TaskSpec schema |
agent_status ,agent_events ,read_chat |
See what agents are doing and what players said |
_agent /resume_agent /stop_agent |
Control |
agent_say |
Say something in game chat through an agent |
list_actions /run_action |
See the current action menu, or run one step directly without JEV |
open_dashboard |
Get the dashboard URL |
| Env | Default | |
|---|---|---|
TYPESAFE_API_KEY /TYPESAFE_KEY_FILE |
— | Your JEV key (required) |
TYPESAFE_MODEL |
jev-latest |
|
PLANNER |
auto |
claude ,codex ,api ornone . Auto: Claude when launched by Claude Code, else Codex if logged in, else Claude if installed, else API key |
PLANNER_MODEL |
claude-opus-5-5 /gpt-6-astra |
Planner model for the chosen backend |
CLAUDE_CODE_EXECUTABLE |
claude on PATH |
Claude binary the ACP adapter drives |
MCP_MINECRAFT_HOME |
~/.minecraft-jev-mcp |
Server jars, worlds, name registry, agent logs |
DASHBOARD_PORT |
3600 |
|
VIEWER_BASE_PORT |
3601 |
One 3D-viewer port per agent |
VIEWER=0 |
on | Turns off the 3D views |
MINECRAFT_JAVA |
auto | Java binary for managed servers |
~/.minecraft-jev-mcp/config.json (written by herobrine config set …) can hold typesafeApiKey / typesafeKeyFile, planner and plannerModel; environment variables override it. Agent logs (every JEV decision and result) are written to ~/.minecraft-jev-mcp/logs/<name>.jsonl. Performance and cost numbers: BENCHMARKS.md.
- Offline-mode servers only. Agents join as offline players. Online-mode (Microsoft-authenticated) servers aren't supported.
- Menu-based control. JEV chooses from concrete actions and Mineflayer does the pathfinding. Agents don't see screenshots and don't press individual keys.
- Free-form building is basic. Agents can place blocks around themselves and pillar up, but there's no blueprint builder yet.
- Planner latency. Interpreting an instruction takes ~4–15 s (Opus/Astra); the agent keeps acting on its current task meanwhile. JEV decisions stay sub-second.