# Show HN: Hammermind – Game-ready pixel art and audio files from a single prompt

> Source: <https://hammermind.com>
> Published: 2026-06-15 14:55:36+00:00

# Game-ready art and audio, from a single prompt.

Pixel-art characters, enemy packs, sprite sheets, icons, HUD kits, tilesets, and parallax backgrounds — plus voice lines, sound effects, ambience, and music. Generate them from your editor via an MCP server or a clean REST API, exported engine-ready for Unity, Godot, and GameMaker.

Pay as you go — no subscription. Top up from $10, then pay per asset — art from $0.20, audio from $0.08.

## Real assets, generated by Hammermind

[See all use cases →](/use-cases)

[CharactersHeroes, NPCs, and creatures in a locked-in style, from a text prompt.](/use-cases/pixel-art-character-generator)

[Sprite sheetsOne character, a whole set of distinct action poses — packed and ready to slice.](/use-cases/sprite-sheet-generator)

[IconsSkill, spell, and inventory icons that read at 32px — a whole spellbook in one style.](/use-cases/game-icon-generator)

[TilesetsTileable terrain, walls, and floors for whole-level building.](/use-cases/tileset-generator)

[BackgroundsLayered scene backdrops sized for side-scrollers and stages.](/use-cases/parallax-background-generator)

[RotationsOne character, every facing — ready for a top-down or isometric controller.](/use-cases/character-rotations)

## Generate from your editor

Add Hammermind as an MCP server and ask for art and audio in plain language — or hit the REST API directly in your build pipeline.

```
# MCP (Claude Code & other clients)
claude mcp add hammermind --transport http https://api.hammermind.com/mcp

# …or the REST API
curl -X POST https://api.hammermind.com/v1/sprites \
  -H "Authorization: Bearer $HAMMERMIND_API_KEY" \
  -d '{"prompt":"a chubby ginger cat sitting","style":"pixel-16"}'
```

Works with Claude Code, Cursor, VS Code, Claude Desktop, and any MCP client — [see Integrations](/integrations).

## Audio, too

Not just pixels. Generate announcer callouts and NPC voice lines, sound effects, looping ambience beds, and victory/defeat music stingers — all from a prompt. Audio runs on self-hosted open-weight models and is commercially licensable, so it ships in your game alongside the art.

[Explore audio use cases →](/use-cases)

No subscriptions. One flat price per asset type — from $0.08 — no matter which model runs under the hood. Failed generations are refunded automatically.

Twelve style presets, seed-locked consistency across a cast, and clean transparent PNGs — background removal runs on every generation.

One call draws a whole action set or a 4/8-way turnaround as a single consistent sheet — same character throughout, ready to slice for Unity, Godot, or GameMaker.
